Trion explains Defiance DLC plans, server issues

Defiance developer Trion Worlds has given a more detailed explanation for its DLC plans, and offered an apology for its server troubles.

4

Trion Worlds has already promised five downloadable content packs for Defiance, bundled as a Season Pass for $40. But since the game is an MMO at heart, it has to make some allowances for every player. A new blog entry explains where the free ends and the paid content begins, and offers some frank admissions about its server stability.

The blog from executive producer Nathan Richardsson once again notes "at least" five DLC packs, each with its own free and paid component. The features will be made free so as to not segregate the player base, while the paid component is (for example) access to a new playable species and their associated equipment. Packs that tie in to the TV show will be free as well.

Meanwhile, the team is rolling out additional bug fixes, to address issues ranging from simple bug fixes to server crashes. It also claims that two massive patches are coming, one around April 15th and the other two weeks later. The DLC will follow.

In closing, Richardsson offers an apology to the affected players. "We're not giving up till we make this an awesome experience for you and as I mentioned yesterday, figuring out a way to make it up to you," he said. "Again, our apologies. After 5 years of creating this, it saddens us and frustrates us that you aren’t getting the great experience we strived to create. The upside is that it makes us quite determined to get you there."

Editor-In-Chief
From The Chatty
  • reply
    April 8, 2013 7:30 AM

    Steve Watts posted a new article, Trion explains Defiance DLC plans, server issues.

    Defiance developer Trion Worlds has given a more detailed explanation for its DLC plans, and offered an apology for its server troubles.

    • reply
      April 8, 2013 8:19 AM

      I was surprised to see it on best sellers on steam. Who the shit is buying a $60 mmo these days that's also a tv show that hasn't proven to be successful yet?

      • reply
        April 8, 2013 8:29 AM

        the show isnt out til later this week. if it tanks chances are the mmo will also tank (although the likelihood of the game tanking isnt entirely dependent on the show; the genre itself pretty much guarentees it will tank)

      • reply
        April 8, 2013 8:33 AM

        I am; 1) I played the last beta weekend and had a ton of fun 2) No monthly fee 3) Its fun.

      • reply
        April 8, 2013 8:58 AM

        Me!!! And I regret every cent I spent on it. The game is average at best. I'm shocked to see they spent 5 years on production.

      • reply
        April 8, 2013 9:17 AM

        I dropped $60 on it and don't regret it. I base all of my purchases against the movie standard. Movies are $15 and you get 3 hours (if they're are crazy long) at most for that money. So I know I'm willing to spend up to $5 per hour for my entertainment. Every game I buy at $60 has to keep me entertained for at least $12 hours. I've already put about 26 hours into this game so I'd say I got more than my money's worth and I'm still enjoying it. It's not the best game in my library but it doesn't suck and does have some great features that I look forward to seeing in more games.

      • reply
        April 8, 2013 4:26 PM

        Also not to mention they are going to be slow dripping the content along the with TV show. This basically means that people are going to have periods where nothing is going to get added or updated. The game as it stands can be completed in a weekend.

      • reply
        April 9, 2013 12:13 AM

        I spent $36 on it and have enjoyed it so far. Will get my $1ph worth fo sho!

    • reply
      April 8, 2013 11:54 AM

      I wonder how different the gaming community's view of EA/Maxis would be if they had been this honest/sincere with their users. I think there might be too much distrust/dislike to save EA.

      • reply
        April 8, 2013 3:03 PM

        The big beef I think people have over Simcity's server issues is that just about everyone said that it would happen and that it was a bad idea. We constantly got the, "Don't worry, our engineers are ready" response. They weren't.

        On the other hand, you can't blame a lesser prominent studio to not use server based connections for an MMO and be ill prepared... at least not as much.

        Personally I just fault Simcity at being simply a bad game. Take away the always on multiplayer and it's still a huge step back from Simcity 2000.

    • reply
      April 8, 2013 11:16 PM

      Just another soon-to-be-nearly-dead MMO. YAWWWWNnnnnn.....ZZZZZZZZZzzzzzzzzzzz

Hello, Meet Lola