Following the closure of Junction Point, Warren Spector wasn't quite sure what he would do. Though he's said he's "excited for the future," he hasn't given much comment on what he might do next. Even with a little time, though, he's still baffled at the closure, and starting to relax with his time off while he waits for his next project.
"The closure of the studio? I don't really understand it, but it is what it is," Spector told Games Industry International. "Junction Point had a good eight year run. We built a great team. We worked on a bunch of cool stuff, even if a lot of it didn't see the light of day (Sleeping Giants... Ninja Gold... some other stuff I can't talk about). And we shipped two triple-A titles which, Metacritic notwithstanding, sold better than any games I've ever worked on and about which I received more - and more heartfelt - fan mail than I've ever received. I'm good with all that."
Despite that, and some surprise at how a large corporation like Disney is so different than his norm, Spector says he "absolutely" doesn't regret selling Junction Point. "Being part of Disney had its ups and downs - what doesn't? - but the last seven years gave me the Very Best Experiences of my Professional Life," he said. "Seriously. The very, very best. The opposite is true, too, but let's not go there. I want to remember only the good times."
He notes that he hasn't really taken a vacation, and the "burnout is fading" from Junction Point. Now that he's refreshed, he's starting to think about what will come next. "I'll talk to anyone about anything and if the perfect opportunity comes my way, I'll do it," he said. "If it doesn't, I'll wait around, do some consulting, if anyone's interested, write and lecture a bit, play games, read books, that sort of thing, until I experience... what do normal people call it? Oh, yeah, 'boredom.' I really want to feel what bored is like. And then I'll do a startup or teach or something. Teaching is a real possibility, and I might go that way, but there are still things I want to make, so I can't say for sure, yet."