Tim Schafer, Ron Gilbert bid farewell to LucasArts

Tim Schafer and Ron Gilbert share their thoughts and memories of LucasArts as the studio shuts its doors.

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In the wake of LucasArts closing, various luminaries of the studio have started to pay their respects. Tim Schafer and Ron Gilbert, who both made their names on Lucas adventure games, have been among the old hands speaking fondly about their experiences.

"Even though part of me felt this was coming, I’m still, somehow, shocked," Schafer told Kotaku. "I never thought that Lucas would actually shut down. I feel badly for all the talented people there. LucasArts was my first job in the industry. And sad to see all that history go away. And all that concept art. I'm going to be dumpster diving behind their offices for a while to see if I can find any old Full Throttle concept art.”

Ron Gilbert, meanwhile, wrote a lengthy blog recounting his memories. "It's hard for me not to be sad. I haven't worked there since 1992, but it was still home to me," he wrote. "I grew up there. I learned just about everything I know about designing games there. I became a real programmer there. I made lifelong friends there. Eight of the most memorable and influential years of my life were spent there. I would not be who I am today without Lucasfilm Games."

He also notes that he still hopes he can get the rights back to Monkey Island. "LucasArts shutting down doesn't change anything since Disney bought them back in Oct. Maybe there will be less of an emotional attachment to it for them. Who knows," he said. "Not me."

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  • reply
    April 4, 2013 8:15 AM

    Steve Watts posted a new article, Tim Schafer, Ron Gilbert bid farewell to LucasArts.

    Tim Schafer and Ron Gilbert share their thoughts and memories of LucasArts as the studio shuts its doors.

    • reply
      April 4, 2013 8:18 AM

      I'd love to see Ron get the rights back to Monkey Island, but I doubt Disney will ever sell it. Maybe license it but that's it.

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        April 4, 2013 8:24 AM

        Has Disney ever sold a property ever? But yea, I'm sure Double Fine could license it if they wanted to make another Monkey Island game.

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          April 4, 2013 8:29 AM

          If they could afford it. It would probably cost a fortune.

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            April 4, 2013 8:52 AM

            Eh, I don't think they'd want a fortune for Monkey Island. The people in charge now probably don't even know what Monkey Island is.

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              April 4, 2013 8:53 AM

              Show them a DOS screenie of the first game and tell them that's it, lol.

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              April 4, 2013 9:12 AM

              At the same time, Activision took back King's Quest. The Sierra IP portfolio is another "IP graveyard", since Activision Blizzard doesn't wabt to make any games with those IPs, nor do they want to sell them off. Disney may end up taking the same position.

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              April 4, 2013 9:17 AM

              Think of it this way; it's all about the financials. And, the records probably reflect that the IP was successful over the many games. So, yeah, that'll keep the price elevated regardless if the head bean counter knows the game itself or not.

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                April 4, 2013 9:26 AM

                But some income is better than no income right? And yea, the games were successful 20 years ago. But what level does that success translate into today's market? Probably not successful.

                I'm just saying, they'd be smart to cut a deal with someone for a nominal licensing fee and maybe 1% of the sales than to let the IP sit on the books not earning any income.

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                  April 4, 2013 1:30 PM

                  I agree. Also the whole "adventure games are dead" could actually work in favor of potential devs.

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                  April 4, 2013 10:55 PM

                  1% of the sales? Hahahaha.

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            April 4, 2013 2:44 PM

            How did Telltale get their hands on it?

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              April 4, 2013 8:10 PM

              That was during a very brief period where Lucasarts was trying to bring their older franchises back. After they switched managers again, all of that ended.

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                April 4, 2013 11:11 PM

                Out of that period Monkey Island and LeChuck's Revenge also got voice work... and optional makeovers (well less optional with the MI1 if you wanted voicework). Those were encouraging two years. Alas.

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          April 4, 2013 2:43 PM

          Gilbert left Double Fine after The Cave was finished.

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            April 4, 2013 3:03 PM

            Oh crap, how did I miss that? That makes me sad, I thought he was working on Broken Age? They certainly used him to advertise their kickstarter.

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              April 4, 2013 4:01 PM

              Was all over the news the day it happened but kind of came and went. I figured he'd be at DF and working on the adventure game too. Now he's making some iOS puzzle game :/

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                April 4, 2013 10:58 PM

                To be fair, it looks like a pretty awesome match3 game.

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            April 4, 2013 4:46 PM

            Gilbert never officially worked for DF I believe. He just used their office or something like that.

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              April 4, 2013 8:26 PM

              All the stories I could find from back then say he was hired by Tim to work at Double Fine, and his public goodbyes to DF make it sound like he wasn't just using an office there, nor do the credits on The Cave.

              Regardless, it's semantics. He not there anymore and it would be weird for Double Fine to get the rights to do a Monkey Island game without him involved somehow. Not that he couldn't come back to work on it, but he's also indicated he wants the rights to it himself and not a license from Disney for it.

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