Square Enix chose to show off a non-lethal playthrough, and Roy was careful not to divulge what other deadly weapons would be available (if any) in case Garrett got into a situation where he was severely outnumbered. Another aspect that Eidos Montreal is keeping mum about is how Garrett will use his ill-gotten gains. Throughout the demo, items of considerable value were stolen and a running tally was kept of the gold gained. Roy said there will be a use for the money that will be discussed at a later time, but a store where Garrett can upgrade his gear and items is a logical assumption.
With Garrett already being a master thief, it begs the question of what the player's motivation is to play through the game if he is already at the top of his field skill-wise. Roy hesitantly admitted that there will be some sort of progression system in the game, although he did not specify what form that would take. "There will be an incentive to steal things and an incentive to continue through the game," he said.
After the gameplay demonstration, Eidos Montreal presented a tech demo showing off the game's heavily modified Unreal Engine 3. This area was meant to show how well the engine handles light and shadow, "the DNA of the franchise," according to Roy. He said that it was important to get the ambiance right to feel like a Thief game. While it looks very good, it doesn't look particularly next-gen.
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Based on the presentation, Eidos Montreal is on the right track in building a proper Thief game, mood and all. However, it's hard to ignore comparisons to last year's critically acclaimed
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