Weekend Confirmed 158 - BioShock Infinite, StarCraft II, Dota 2

By Ozzie Mejia, Mar 29, 2013 11:00am PDT

This week, it's a Very Special Weekend Confirmed Reunion! The show reunites hosts, past and present, as Garnett Lee and Jeff Cannata welcome in Joystiq's Xav de Matos and former co-host Brian Leahy. They kick off the show with some talk about Dota 2, StarCraft II: Heart of the Swarm, and the professional gaming circuit. That's followed with a long talk about BioShock Infinite, covering everything without spoiling a thing. The show wraps up with some more speculation regarding the next generation of consoles, before everyone brings it home with fresh Finishing Moves.

Weekend Confirmed Ep. 158: 3/29/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:40 - 00:29:16

    Whatcha' Been Playin Part 1 - 00:30:06 - 00:59:37

    Whatcha Been Playin Part 2 01:01:05 - 01:29:14

    Listener Feedback/Front Page News - 01:29:47 - 02:06:04

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Xav de Matos @Xav

Brian Leahy @bleahy

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • I wanted to touch on the point of all the attention and praise that Elizabeth is getting. Though I found her overall implementation to be great, and the narrative surrounding her to be really engaging, every time she threw me a coin, or pointed out a lock pick or recording, I realized she was essentially Fable 2's dog (not a knock against her, just an observation. Also, Fable 2's dog is pretty awesome, to me at least). And while her tear powers were really cool when it was part of the story, in combat or exploring it might as well been none existent. Crates and cover spawning really didn't impress me, and the limited tears you find while exploring only made it disappointing that there weren't more. 2009's Prince of Persia actually Incorporated their AI princess into the actual gameplay a hell of a lot more than Elizabeth in the end, which is a shame because like you guys pointed out, she seemed to originally have a lot more presence and influence outside the scripted story moments.

    In the end these things might not matter, as her main purpose was narrative related; her persistent presence serves to build a bond with the player, and to that end I believe Irrational succeed with impressive results.

    Really enjoyed the show. I'd been lagging behind in listening and realized how much I missed listening to you guys!