Weekend Confirmed 158 - BioShock Infinite, StarCraft II, Dota 2

By Ozzie Mejia, Mar 29, 2013 11:00am PDT

This week, it's a Very Special Weekend Confirmed Reunion! The show reunites hosts, past and present, as Garnett Lee and Jeff Cannata welcome in Joystiq's Xav de Matos and former co-host Brian Leahy. They kick off the show with some talk about Dota 2, StarCraft II: Heart of the Swarm, and the professional gaming circuit. That's followed with a long talk about BioShock Infinite, covering everything without spoiling a thing. The show wraps up with some more speculation regarding the next generation of consoles, before everyone brings it home with fresh Finishing Moves.

Weekend Confirmed Ep. 158: 3/29/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:40 - 00:29:16

    Whatcha' Been Playin Part 1 - 00:30:06 - 00:59:37

    Whatcha Been Playin Part 2 01:01:05 - 01:29:14

    Listener Feedback/Front Page News - 01:29:47 - 02:06:04

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Jeff Cannata @JeffCannata

Xav de Matos @Xav

Brian Leahy @bleahy

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • Just a quick comment re: Bioshock Infinite.

    I'm enjoying the game so far (only a few hours in) but I have a serious bone to pick with one of the design choices:

    I feel the need to constantly search through every trash can and container that I come across is very disruptive to the flow of the game. Traversal takes three times longer than it should because I need to stop and mash the "pick up" button over every single piece of the environment. I can't stand this sort of inventory/loot system in a game of this nature.

    Like the first Bioshock, I feel there are pieces of FPS design that are sorely out of place in Infinite.

    * I should NEVER need to manually pick up ammo. I should pick it up automatically as I run over it.
    * I shouldn't have to worry about accidentally picking up a piece of fruit that will DRAIN my health. The designer's made finding health a tedious chore, so don't punish me for trying to do it quickly.
    * For a game that puts so much emphasis on building an engaging and believable world, it is very immersion-breaking for me to walk up to a woman on a park bench, steal everything out of her purse, and receive nothing more than a smile from her.

    I LOVE what Infinite is trying to do, I just wish it wasn't bogged down by such clunky, silly, and dated mechanics.