SimCity dev pokes fun at game's troubles

Maxis and Electronic Arts have rightly endured their share of slings and arrows for its botched launch of SimCity, but one developer giving a talk about the game at GDC is trying to make the best of a bad situation.

Maxis Lead Engineer Dan Moskowitz was using a PowerPoint presentation to highlight his talk about discoveries in developing SimCity. As he clicked to go to the second slide, and error message popped up saying "You must be online to go to the next screen." When he clicked again, another message came up saying "Unable to connect to SimCity servers. Please try again." The crowd, populated by mostly developers, broke into applause. His response: "I guess I'll wait a couple minutes and try again."

He acknowledged the rocky launch of the game and apologized to people who had tried to play early on, clarifying that his contributions came after the login screen. He finished up his little intro by requesting that anyone with questions about online vs. offline capabilities to please direct the to the EA PR rep sitting in the audience. Maxis Creative Director Ocean Quigley was also there, chuckling at what was obviously an approved slap at the game.

At the end of the presentation, EA was passing out cards with codes for a free copy of the game to anyone who attended the talk, estimated to be about 100 people.