Weekend Confirmed 156 - Tomb Raider, SimCity

By Ozzie Mejia, Mar 15, 2013 11:00am PDT

This week, Garnett Lee welcomes back his partner-in-crime, Jeff Cannata, along with Nikole Zivalich and Marcus Beer of Annoyed Gamer fame. It doesn't take long for Garnett and Jeff to have their first friendly disagreement, like all couples do, as they have a spirited debate about Tomb Raider. There's also talk more about SimCity and its tumultuous roads (that may or may not be curved), as well as God of War: Ascension and Mass Effect 3's Citadel DLC. And after her epic Pokemon rant, Nikole Z's ready to give everyone an encore when she talks Gears of War.

Weekend Confirmed Ep. 156: 3/15/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 156 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:36 - 00:35:05

    Whatcha' Been Playin Part 1 - 00:36:32 - 01:05:57

    Whatcha Been Playin Part 2 01:06:34 - 01:37:10

    Listener Feedback/Front Page News - 01:37:55 - 02:09:51

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Nikole Zivalich @NikoleZ

Marcus Beer @AnnoyedGamer

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • The separation for me between Uncharted and Tomb Raider is a matter of tone.

    From minute one Uncharted is winking and laughing at everything going on, the characters exist for the story and really aren't trying to change they are just caught up in the adventure (much like Indiana Jones or better Han Solo(who does aid in killing a LOT of people it should be pointed out)).

    Tomb Raider wants to have it both ways, it wants you to REALLY care the first time you off a dude and then never again, it wants to make you think it is a survival game and be upset about the deer but then never have to worry about it again. The content of the story and the gameplay are completely at odds because they go for completely different tones.