Thief's hero redesigned to be 'more mainstream'
by Andrew Yoon, Mar 13, 2013 2:55pm PDTIt's been nearly a decade since players have seen Garrett, star of Eidos' Thief series. With Square Enix and Eidos Montreal working on a new game for next-generation consoles and PC, it was time to rethink how Garrett would be presented to a new audience.
"We wanted to keep the main DNA of who Garrett was; we didn't want to change that much because it was working already," game director Nicolas Cantin said. But, "we wanted to bring in more of the modern audience of the console market."
Cantin's past work includes the original Assassin's Creed, and he's drawing on that experience for the new Thief. Garrett can do much more in the new Thieft, and he "wanted the costume and design to reflect" the game's added action.
In addition, Cantin told Game Informer that "we toned down all the things that felt gothic, like black nails and things like that." Why? Because "we wanted to make him a little bit more mainstream." Considering the new Thief is being pitched as a reboot, Eidos Montreal is free to reimagine the character however they see fit--even if that means toning down his magical abilities.
"Fans remember the original games very fondly and we want to preserve that essence which we have excellent experience of doing at Eidos Montreal, whilst also introducing Thief to a brand new, next-generation, audience," Eidos Montreal general manager Stephane D'Astous said at the game's official announce.
Rumor: Slant Six was working on Medal of Honor Vita game
Simpsons, King of the Hill writer joins Angry Birds film
Class of Heroes 2 coming to PSN on June 4
Shelter gameplay trailer is delightful, horrifying
Alan Wake Humble Bundle launches







Comments
"We wanted to keep the main DNA of who Garrett was; we didn't want to change that much because it was working already," game director Nicolas Cantin said. But, "we wanted to bring in more of the modern audience of the console market."
"We wanted to keep the main DNA of who Garrett was; we didn't want to change that much because it was working already," game director Nicolas Cantin said. But, "we wanted to bring in more of the modern audience of the console market." : Shacknews
Thread Truncated. Click to see all 173 replies.
One of my most favourite PC games series is probably about to be ruined by these idiots. I've still got a tiny bit of hope left saved for when they throw some scraps of gameplay footage our way though.
You must be logged in to post.