Of course, being a God of War game means more than having a lot of QTEs. The franchise has always been a graphics showcase, and Ascension is no different. The environments are mind-blowingly detailed. Unfortunately, Ascension would like you to appreciate its environments so much, that combat is sometimes obscured through a series of wide-angle camera shots. For example, while riding a giant snake, the camera panned out to show the beautiful architecture of the Temple of Delphi. As I stopped to watch the scenery, I didn't realize that I was being attacked--and with the camera staying at a wide angle, fighting back proved to be a taller order than it should have been.
Perhaps the most significant addition to Ascension is the multiplayer mode, a first for the franchise. While I had limited time with Ascension's multiplayer offerings, I did enjoy Team Favor of the Gods and its Team the most, as it offers players of all skills varying objectives to work on towards a team score. The addition of a parry system in multiplayer also greatly deepens the combat, adding a rock-paper-scissors element to GoW's otherwise traditional combat. Series veterans will have good reason to explore the competitive landscape of Ascension's multiplayer offerings.
Ascension is unbelievably gorgeous