Assassin's Creed 4 dev: pirates no longer 'for kids'
by Alice O'Connor, Mar 11, 2013 10:00am PDTYou and I know pirates to be cheery drunkards, perhaps made of plasticine, who plunder cursed booty and battle sea monsters. Yet, Ubisoft Montreal claims, this is all fiction. The developer has said it is "giving pirates the HBO, reality treatment" in Assassin's Creed 4: Black Flag, suggesting that perhaps piracy wasn't all hook hands and perching parrots.
These aren't your grandfather's pirates, oh no. They won't sing duets with Peter Pan or whatever Ubisoft imagines we imagine, no. They're gritty. They're visceral. They'll blow you away.
"We're staying away from cliches. Things like walking the plank, parrots on the shoulder and hooks for hands," lead content manager Carsten Myhill told CVG. "We are giving pirates the HBO, reality treatment. And that allows us to redefine piracy in entertainment. No longer is it for kids."
Myhill added that Ubi has "a fantastic opportunity for pirates in video games." While Assassin's Creed 3 introduced naval sections, its transitions between land, sea, and deck combat were scripted. Black Flag supposedly will let you jump between them as you please, for the full pirate experience.
Assassin's Creed 4: Black Flag is coming to Xbox 360, PlayStation 3, and Wii U in October of this year. Editions for PC, PlayStation 4, and doubtless Microsoft's new console too will follow. Ubisoft Montreal is the lead developer but another seven Ubi studios are chipping in.
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Comments
You and I know pirates to be cheery drunkards, perhaps made of plasticine, who plunder cursed booty and battle sea monsters. Yet, Ubisoft Montreal claims, this is all fiction. The developer has said it is "giving pirates the HBO, reality treatment" in Assassin's Creed 4: Black Flag, suggesting that perhaps piracy wasn't all hook hands and perching parrots.
You and I know pirates to be cheery drunkards, perhaps made of plasticine, who plunder cursed booty and battle sea monsters. Yet, Ubisoft Montreal claims, this is all fiction. The developer has said it is "giving pirates the HBO, reality treatment" in Assassin's Creed 4: Black Flag, suggesting that perhaps piracy wasn't all hook hands and perching parrots. : Shacknews
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I do not agree about armor unlocking (or repair!) being useful. It was just a pointless money sink for the most part and completely ignored by the wider game.
I never bothered to craft or trade, I generally ignore the money-generation mechanics in AC games since I prefer.. well, killing people. And spending time managing stuff is just side-content.
The assassin calling and recruiting of groups of followers were combined into a single system that doesn't work as well as either of the previous two.
I had more of a problem with recruit training being significantly slower than before. I basically never bothered to level my recruits like in the past.
Stealth, which was often required by missions, didn't work well and wasn't enjoyable.
This is incorrect. It worked perfectly fine. In addition the guards were much better at both searching (they'd get a search hot-spot) and would escalate their defenses after you were detected. Hiding and LOS detection worked the same as in previous games. I did almost all of my missions completely stealthed and had a great time.
Many story missions were made much more contrived and scripted instead of more freeform approaches allowed in previous games.
I disagree here. I enjoyed the story missions. You can say that some of them were more cut than in previous games (for example, the one where you work with your father had a lot of sequence cuts), but I found there were just as many excellent traversal and event ones like the boston tea party. It made up for the horrible approach missions (like Lenardo's tank mission in Ass Bros) where 40-60 minute long mission could be critically failed in the last 4 minutes. The Tank mission's 100% was even... more obnoxious and would require a complete replay of the entire mission. I'm glad they took those approach missions and made them side content (Fort takeovers).
You forgot to mention annoying chase sequences. Those were obnoxious.
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