SimCity players to get free game from EA
by Andrew Yoon, Mar 08, 2013 8:45pm PSTSimCity's launch has been a mess, nay, a disaster. With server problems plaguing the always-online simulation game, many fans are rightfully pissed.
Well, EA is trying to offer an olive branch following the game's troubled launch. No, you won't be able to get a refund. Instead, EA is offering a free game.
Maxis GM Lucy Bradshaw offered the closest thing to an apology from EA so far, admitting that not foreseeing the game's demand was "dumb" and that "we feel bad about what happened." See? Almost an apology! Stating the obvious, Bradshaw added that "if you can't get a stable connection, you're NOT having a good experience."
According to Bradshaw, SimCity players who have activated their game will receive an email describing how to get a free PC download game from EA's catalog on March 18th. There's no detail on what games you'll be able to choose from, but at least it's better than nothing. "I know that's a little contrived," she said. "Kind of like buying a present for a friend after you did something crummy."
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Comments
EA is offering a free PC game to SimCity players as an apology for the game's bungled launch.
EA is offering a free PC game to SimCity players as an apology for the game's bungled launch. : Shacknews
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this is WAY beyond "always on" problems... because that isn't the problem. all the customers are ONLINE and ready to go. this isn't shaky wireless B PCMCIA cards on a laptop running on battery at the maximum distance of being connected. that isn't even part of the discussion.
the discussion needs to be about vision, and execution. things that can't be programmed. and with the resources EA has, this should have been a leap forward in gaming. it's just a city simulation game. and they managed to COMPLETELY fuck it up on this release, and going forward.
what happened to "keep it simple, stupid" ? so many bugs can be PREVENTED if people would just stop fucking up before the coding even begins.
they had to disable the fastest speed ? on a simulation game? because the BACK end couldn't handle it? and one of the most frustrating things from folks is still in the design of forcing small cities and regional integration... so then the regional stuff doesn't work either? holy shit.
back to the whiteboard and dry erase pens with this one. it's not "testing it out for bugs". they royally fucked up at the conceptual phase. and then couldn't even develop properly for their own internal plan.
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