Anachronox Snipping
Update ION's Brian "Squirrel" Eiserloh updated his .plan with word that Eidos did not order a cut of the game, but that the Anachronox team decided to do this, over a year ago. Here's a snip
There was an excellent stopping-point in the story about halfway through (in which one set of issues gets resolved but another can of worms is opened), and this point now serves as the (excellent) conclusion of Anachronox. The second half of the story - for which a substantial amount of art and level-work have already been created - is planned for a seperate release
<snip>
From The Chatty
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* F I R S T *
...and I know I just made a lame-ass of myself...