As expected, Lego City also makes good use of the Wii U controller, which functions as a tablet PC of sorts within the game world. Apart from the usual map functionality, it can receive communications from the home office, and a separate gameplay mode utilizing the gyroscope is used to spot suspects. The latter mode brings with it all sorts of horrifying implications. How can the scope separate a suspect from a regular civilian? Is the technology of Lego City akin to that of Minority Report, where it's clear who is a criminal even before they commit a crime? The only thing missing from Chase's Orwellian repertoire is the ability to call in drone strikes. In any case, while it's fun to poke fun at Lego City's unique sense of criminal justice, it all feels a bit rote. There's nothing particularly unexpected about Lego City, which is surprising given that TT Games has been given essentially carte blanche to do whatever they want with the setting. Mostly, they seem content to learn from their previous efforts and build on what has come before. That isn't a bad thing per se, but the wild sense of creativity one would hope to see seems to be missing. What Lego City: Undercover does do is take everything that kids like about the Lego city setting and drop it wholesale into a videogame. Don't kid yourself; that's not the easiest thing to do. It's a big world--a huge one, actually--and it should provide kids with many hours of entertainment. We'll just have to see whether adults enjoy coming along for the ride.
A lot of the fun is driving around in different cars