Weekend Confirmed 152 - Aliens: Colonial Marines, Ni No Kuni, Fire Emblem: Awakening

By Jeff Mattas, Feb 15, 2013 11:00am PST

Love (of video games) is in the air on this week's episode of Weekend Confirmed! Hosts Garnett Lee and Jeff Cannata are joined by Nikole Zivalich and Ariel Angelotti to talk about Aliens: Colonial Marines, Ni No Kuni, Fire Emblem: Awakening, and more! Given the show's late-Valentine's Day recording time, the crew also sprinkles some "Gamer Dating Advice" throughout the show, before bringing it all home with some Finishing Moves.

Weekend Confirmed Ep. 152: 2/15/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:27:42

    Whatcha' Been Playin Part 1 - 00:29:09 - 00:59:02

    Whatcha Been Playin Part 2 00:59:40 - 01:27:19

    Listener Feedback/Front Page News - 01:28:07 - 02:08:56

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Nikole Zivalich @NikoleZ

Ariel Angelotti @arielotti

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • YES PLAY WORLD OF TANKS!!!
    Garnett, Jeff, play world of tanks, its probably the best sim-style vehicular combat game ever made. Wargaming knows how to get past all the bells and whistles that fill up modern games and deliver on a pure gameplay level.

    Let me explain the game for those who don't know, because until I got into it I thought it was WoW with tanks. Nothing could be further from reality. WoT is nothing more than a 15 minute tank battle with very simple objectives and no respawn. What makes it special is the complexity of the damage modeling and physics combined with the slow, realistic pace (and lack of silliness like jumping). The simplistic damage modeling in most games means that every enemy you fight is basically the same box with the only variable being the number of hitpoints. Not so in WoT. The exact armor layout of the tank you are shooting, the precise point on the armor you hit and the angle of your shot is critical for determining the damage you do. The result is a skill-based game that isn't all about reflexes and button-pressing.

    Its actually more of a "stealth" game. You'll spend more time hiding in bushes in WoT than you ever have in any stealth game. It uses a sort of abstracted spotting system where enemies are either totally invisible (unspotted) or totally lit up and visible, even through walls (spotted). Much of the strategy revolves around spotting and hitting the enemy while remaining hidden and protected yourself. But its more more complex than simply hiding behind cover like in most games. You can safely expose parts of your armor if you get the angles right.

    Maybe the most important thing is that I find the games much less repetitive rinse-and-repeat than your typical shooter like BF3, CoD, TF2, etc. The huge variety of tanks in the game, the endless number of positions and emergent situations you can get into, the excellent maps. I think the lack of respawns may be a big part of it feeling less repetitive. You are never in a situation where you are just dying and running back to the same spot over and over for 30 minutes, which seems to happen in every other multiplayer shooter.

    Incidentally, Mechwarrior Online is basically the exact same game but with mechs. If anyone knows of any other similar games I'd like to hear about it.