BioShock Infinite trailer continues Columbia, a Modern Day Icarus
by Alice O'Connor, Feb 15, 2013 4:15pm PSTDear publishers, if you are insistent upon releasing trailers that show anything other than gameplay footage (and I imagine you are, what with them really helping sell games and all but shh I am feigning indignation), please take some hint from BioShock Infinite's fine series 'Columbia, a Modern Day Icarus?'. No pre-rendered cinematics, dragging shots of developers talking, or staged in-engine nonsense, just delightful flavour. Part two's out now, by the way.
The pleasing fake 70s/80s documentary series Truth from Legend's look into the mysteries of Columbia continues with the supposed monstrous Songbird seen buzzing about the floating city, and the so-called Lamb of Columbia.
One imagines the final episode will come out a few weeks after the game's March 26 launch, once a now-ancient Alistair Bloom plays it and finds out what was actually going on.
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner










Comments
Dear publishers, if you are insistent upon releasing trailers that show anything other than gameplay footage (and I imagine you are, what with them helping sell games but shh I am feigning indignation), please take some hint from BioShock Infinite's fine series 'Columbia, a Modern Day Icarus?'. No pre-rendered cinematics, dragging shots of developers talking, or staged in-engine nonsense, just just delightful flavour. Part two's out now, by the way.
Dear publishers, if you are insistent upon releasing trailers that show anything other than gameplay footage (and I imagine you are, what with them helping sell games but shh I am feigning indignation), please take some hint from BioShock Infinite's fine series 'Columbia, a Modern Day Icarus?'. No pre-rendered cinematics, dragging shots of developers talking, or staged in-engine nonsense, just just delightful flavour. Part two's out now, by the way. : Shacknews
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