Next Resident Evil to be more 'focused'
by Steve Watts, Feb 14, 2013 3:30pm PSTResident Evil has fallen on hard times. After Resident Evily 6 garnered mixed reviews and poor sales, Capcom was left searching for answers. Whether it was the mass-market appeal or Resident Evil overload, the company seems to have decided on at least one fix: make the experience more focused.
"We have a couple different sets of Resident Evil fans," Capcom's Christian Svensson told Rock Paper Shotgun. "We have those who love Resident Evil 1, 2, 3, Code Veronica, and Zero, and then we have those who came along during the RE4 era and like things a little more action-oriented, and RE5 even more [action-oriented]. And then RE6 was even more action-focused than that."
"The hard part is taking all these things and figuring out how to make something for everyone," he continued "That was especially the aspiration of RE6. I don't know that it worked out exactly the way we hoped, but moving forward, I think you're going to see a bit more focus - as opposed to trying to be all things for all people."
Resident Evil 6 featured various campaigns built for the different kinds of fans, but the result didn't seem to completely satisfy most players. It seems from Svensson's comments that future Resident Evil games will pick one direction for the series to go, and then stick with it.
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Capcom's Christian Svensson says that future Resident Evil games will have "a bit more focus - as opposed to trying to be all things for all people."
Capcom's Christian Svensson says that future Resident Evil games will have "a bit more focus - as opposed to trying to be all things for all people." : Shacknews
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RE4 was a misstep in the evolution of the series due to it's higher reliance on actiony gameplay and less on the survival horror element. Sure there was more environmental interactivity, and that's certainly a good thing!, but there was an over reliance on action focus at the expense of the more classic gameplay.
I didn't have any problem with the tank controls, but I can see how that could turn people off. I didn't have a problem with the move away from pre rendered backgrounds, to a movable camera setup (Code Veronica did that very well), but I just disliked RE4 and how it fundamentally altered the series asthetic and core gameplay and turned it into a series that wasn't fun for me anymore. I didn't get eerie and tense at all, just bland and forced. Like it was trying too hard. And QTEs suck balls, period.
Code Veronica should have been the template going forward, but it wasn't, and that's unfortunate. It was a good evolution of the series that changed elements while still keeping the RE feel and atmosphere rather than turning it into something it isn't and slapping the Resident Evil name on it.
And the knife was always a viable option in the previous games! I've witness my good friend/fellow Shacker take down dogs and zombies numerous times with just his trusty knife! ;)
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