Weekend Confirmed 151 - Sly Cooper, Dead Space 3, MMO's,

By Jeff Mattas, Feb 08, 2013 11:00am PST

Garnett Lee is away at DICE this week, but never fear! Jeff Cannata, Jeff Mattas, Andrew Yoon, and Alex Albrecht convene for this week's spirited episode of Weekend Confirmed. Sly Cooper: Thieves in Time gets a glowing recommendation from Andrew, Mattas talks about his experience playing through Dead Space 3 twice in one week, and Alex opines about a big crop of past and present MMORPG's. Cannata also shares his very impressive, hands-on experience with Google Fiber, and an extra-strength dose of Finishing Moves puts the wrapping on this week's show.

Weekend Confirmed Ep. 151: 2/8/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:28:43

    Whatcha' Been Playin Part 1 - 00:30:11 - 00:55:51

    Whatcha Been Playin Part 2 00:56:28 - 01:25:20

    Listener Feedback/Front Page News - 01:26:02 - 02:10:28

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Weekend Confirmed @WeekendConfirmd

Jeff Cannata @jeffcannata

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Andrew Yoon @scxzor

Alex Albrecht @alexalbrecht

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Good evening ladies and gentlemen (GMT),

    I'd just like to thank all the weekend confirmed team for helping me get through a stressful time at work. I’m an structural design engineer in the aerospace industry and we’re currently having a crunch time on the AW189, without you I'm not sure how I'd keep my sanity!

    It occurs to me that the publishers in this industry are so caught up in backing what they imagine to be more secure investments that they are strangling the life out of the mainstream market. By throwing all of their funds into the 3rd, 4th and 5th instalments of IP’s, which are more likely to bank a profit, and neglecting to take a punt on any original ideas they are losing control of any evolution within the industry.

    The majority of new ideas seem to be coming from the indie scene, where people are making games for the love of it rather than being driven by potential revenue.
    It’s great that there is a way for people with a unique vision to express themselves in this industry but unless developers start freeing some of their funds to back some more original ideas people are going to get bored of the same old generic AAA releases.

    If indie developers can succeed using Kickstarter, Steam Greenlight or another community format, not to mention the iOS and Android marketplaces, why would they ever choose to work in a more restrictive corporate environment?

    I hate to compare the movie industry, but…
    As with summer blockbusters, there’s always room for a big budget, no brainer, action title but the mainstream industry is so focused on pushing out more and more Independence Day’s that we’ll never get a Citizen Kane.

    I hope the next round of consoles does something to reinvigorate the market because, although many will be comfortable playing yet another ‘same old’ shooter I personally am starting to find it a little predictable.

    I hope the major developers don’t end up getting so wasted at the shareholders party they wake to find that somebody has screwed the pooch while they were unconscious.

    Anyway, I’d love it if you all get a chance to discuss this during your next show, keep up the great work.