Like zombies in a shopping mall, Resident Evil has been crowding the market in the last couple of years. Resident Evil 6 marked the fourth release in only two years, after ORC, Revelations, and Mercenaries 3D. Capcom seems to recognize that perhaps flooding the market isn't the best of ideas, at least if recent comments from Revelations producer Masachika Kawata are any indication.
"I think certainly looking at the last year or two, there probably were a few too many," Kawata told VideoGamer. "I think we learned last year that putting on a lot of titles would not necessarily win over gamers."
He did say, however, that he doesn't think the company should "stagger them out artificially." Instead, he suggests, quality is key. "We should always start by asking how do we make the games better," he said. "And if the solution to making the games better is to have a more staggered release than we've had recently then that's something we'll do. But we'll do it for that reason and not just for flipping what we've done already."
These comments come just as Capcom revealed its 3rd quarter results, which claim Resident Evil 6 launched strong but lost momentum and failed to live up to its sales expectations. The company said as much in December as well.
Currently, the only known Resident Evil game on Capcom's docket is a console port of Revelations, due in May.