Weekend Confirmed 150 - Ni No Kuni, Skulls of the Shogun, Proteus

By Jeff Mattas, Feb 01, 2013 11:00am PST

Weekend Confirmed is back, and this week, Garnett Lee, Jeff Cannata, "Indie" Jeff Mattas and Nikole Zivalich convene to talk about some new releases. Garnett kicks things off with some talk about his experience with Ni No Kuni: Wrath of the White Witch, which is followed by some discussion about the recently-released indies, Skulls of the Shogun and Proteus. Naturally, the crew brings it all home with a batch of Finishing Moves, and the final post-show NFL TailGate of the season.

Weekend Confirmed Ep. 150: 2/1/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:38 - 00:13:39

    Whatcha' Been Playin Part 1 - 00:14:55 - 01:00:04

    Whatcha Been Playin Part 2 01:01:32 - 01:30:46

    Listener Feedback/Front Page News - 01:31:46 - 02:06:00

    TailGate 02:06:47 – 02:16:14

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • So the gun manufacturers profiting from video games thing that Jeff Mattas brought up. I mean, I hate to be a hipster about it, but this has been going on for as long as "real" guns have been in video games.

    Counter-Strike had real gun names in the beta-mod version until Valve picked them up and they put out a retail version of Counter-Strike with all the gun names changed to fake ones. This was over 12 years ago, and maybe it's just 'cus I was really into Counter-Strike at the time, but it felt like a big deal back then. So to me, it's just odd that it's all sort of happening again, because I've already felt guilty about buying games that licensed gun "likenesses," or whatever they pay for, and accepted that it's just how it is. If I'm on the fence, it might affect my buying decision, but usually I'm not on the fence about a Call of Duty or something.

    The funny thing is that the people who are really into guns, I mean, _really_ into guns, think that the virtual recreations of guns in games are fucking awful. They notice the gun ejection port of this gun is on the wrong side, the sights on that gun are totally messed up, and so on. It's comparable to how a gearhead would notice the default Ferrari in Forza 4 had some awful body kit. I hear these sorts of complaints all the time from people I play with who are really into military type stuff (as an aside, they aren't even that interested in owning the guns, they just really like learning about all that stuff, much like some guy who watches the History chanel all the time isn't [usually] going to go out and buy an Abrams tank).

    So with that in mind, licensing guns seems really stupid to me. The people who actually care about thoughtful recreations/simulations of firearms are rarely pleased by slipshod gun recreations, and the people who don't know any better could care less if an AWP should actually be an AWM (Arctic Warfare Magnum). It makes sense for a game like ARMA II, because that's all about simulation, but it's just not necessary in Modern Warfare when nukes are going off all over the place.