Weekend Confirmed 150 - Ni No Kuni, Skulls of the Shogun, Proteus
by Jeff Mattas, Feb 01, 2013 11:00am PSTWeekend Confirmed is back, and this week, Garnett Lee, Jeff Cannata, "Indie" Jeff Mattas and Nikole Zivalich convene to talk about some new releases. Garnett kicks things off with some talk about his experience with Ni No Kuni: Wrath of the White Witch, which is followed by some discussion about the recently-released indies, Skulls of the Shogun and Proteus. Naturally, the crew brings it all home with a batch of Finishing Moves, and the final post-show NFL TailGate of the season.
Weekend Confirmed Ep. 150: 2/1/2013
Subscription Links:
- Subscribe to Weekend Confirmed in iTunes
- Weekend Confirmed is also available in the Zune Marketplace
- Subscribe to Weekend Confirmed via RSS
Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.
If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 150 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:38 - 00:13:39
Whatcha' Been Playin Part 1 - 00:14:55 - 01:00:04
Whatcha Been Playin Part 2 01:01:32 - 01:30:46
Listener Feedback/Front Page News - 01:31:46 - 02:06:00
TailGate 02:06:47 – 02:16:14
Follow the Weekend Confirmed crew on Twitter, too!
Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Jeff Mattas @JeffMattas
Nikole Zivalich @NikoleZ
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U









Comments
- Why the assumption that in order for something to be "art" it has to be all deep and profound?
- Why the assumption that something has to touch you on an emotional level in order for it's creator to have expressed him/herself?
- Why does a game narrative have to sucker punch you emotionally in order to qualify as artistic narrative?
- Why the broad assumption that something that makes you laugh can't also make you think?
- Do games have to do these things in order to live up to their so-called potential? Why?
This is a large part of why the Walking Dead discussion got to be so cloying. This type of clamoring for some sort of legitimacy is completely missing the point. It's especially baffling coming from Garnett, a guy who clearly loves his electronic dance music... a genre that is often broadly labeled as shallow.
The art world, for it's part, had this amazing thing known as the 20th century, which saw many artists and groups of artists deconstructing and challenging many of the notions of art that are now being held up as the supposed virtues of art-house indie video games.
Creating this false distinction between DmC and Proteus is like saying that Dark Side of the Moon can't be art because rock and roll doesn't qualify.
Could the mainstream audience stand to tolerate a broader range of game experiences? Sure, but holding up this one particular ideal of what an artistic game ought to be is inherently broader, it's a narrower range of experience, one that leaves little room for game creators to say anything that isn't in line with some black haired teenage slam poetry notion of what it means to be deep.
Thread Truncated. Click to see all 19 replies.
You must be logged in to post.