Splinter Cell Blacklist won't take a 'moral stance' on violence

By Andrew Yoon, Jan 30, 2013 12:30pm PST

Splinter Cell Blacklist lets you play as two Sam Fishers: the spy that enters a hotzone and leaves it untouched--or a gung-ho kill-em-all commando type. So, how does Blacklist adjust its story to accommodate these two very different play styles?

Apparently, it doesn't. "The narrative doesn't necessarily change based on what you do," Ubisoft producer Alexandre Parizeau told us, echoing earlier sentiments that morality shouldn't be tied into gameplay systems. "It doesn't have an impact on the narrative per se. But it has an impact on how you build Sam and the Paladin. How you play will impact where you get points, which impacts how you choose to upgrade and customize Sam."

But, does Blacklist take a stance on what's right and what's wrong? Dishonored, for example, gives players the ability to kill freely--but offers many repeated warnings on why the stealthier approach is the better one. Apparently, Blacklist won't take a stand on how you play. "We don't really have a moral stance," Parizeau explained. "We're allowing players to do what they want to do. It's all about player expression and player choice. We're not really judging if the player is making the right call or not."

Undoubtedly, Sam will have to do bad things for the greater good. But will it involve the same brutal torture tactics seen in Conviction? Parizeau wouldn't say, but he did note that: "You're beyond the law. Sam can kill people to stop these attacks that will eventually kill millions of people. You're in a situation where morality is hard to figure out. The narrative arc is built on this. Sam will walk that fine line throughout the game, and will struggle with it in the game."

For more on Blacklist, read our preview.

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