Weekend Confirmed 149 - Nintendo Direct, Strike Suit Zero, The Cave, THQ death-rattles

By Jeff Mattas, Jan 25, 2013 11:00am PST

On this week's episode of Weekend Confirmed, Garnett and the two Jeffs are joined by indie developer Brendon Chung of Blendo Games (Flotilla, Gravity Bone, Thirty Flights of Loving, Atom Zombie Smasher). With Nintendo Direct in the rearview, the crew breaks down the resulting news and announcements, followed by some gaming talk about a host of games ranging from the Far Cry series to the more recently-released indies Strike Suit Zero and The Cave. Some talk about the end of publisher THQ and the sale of its studios and IPs is unavoidable, before things get wrapped up with another batch of Finishing Moves.

Weekend Confirmed Ep. 149: 1/25/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 149 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:28:56

    Whatcha' Been Playin Part 1 - 00:30:17 - 01:02:43

    Whatcha Been Playin Part 2 01:03:21 - 01:31:41

    Listener Feedback/Front Page News - 01:32:30 - 02:15:30

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Brendon Chung @BlendoGames

Catch up with Brendon and Blendo Games on the official website. Info about the XBLIG version of Flotilla that was discussed on the show can be found here.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Ok, I know I'm super late to the party on this, but I need to gush over Journey for a minute.

    *SPOILER WARNING*

    Wow.

    It's impossible to say all the things I want to say about this game without sounding douchey and hyperbolic, but it really is the most emotionally touching experience I've ever had playing a game.

    And I didn't even play it!

    I sat down with my wife, thinking she might enjoy playing it for 10 or 15 minutes. She proceeded to play through the entire thing from start to finish (took her about 2 hours). My wife was in tears by the end, and I wasn't far behind her.

    I think the visual and audio presentation goes a long way towards creating such a powerful experience. It gets under you skin real fast, because it looks and sounds so beautiful.

    I also think the pacing is masterfully done. I loved how often the designers would say "just go play and explore" rather than directly guide you or throw endless hazards in your path. It shows a confidence in their mechanics as well as the world they've crafted.

    But above all else, I think the multiplayer mechanic is what takes Journey above and beyond other games.

    For my wife, having people play with her was a huge part of what made it so emotional. Some players would just come and go, but there were two in particular who she really bonded with.

    They learned to communicate with each other, gave each other signals so they could move together and avoid hazards. At one point, she failed a jump and fell way down the mountain. Rather than ditching her, the other player jumped down after her so he could help her all the way back up again.

    They got back to the top and she failed the jump again. The other player followed her down again and said goodbye to her before leaving. It sounds silly, but in the moment it was very touching.

    There was another player who helped her through the last half hour of the game. She got very attached to him because he was really helpful with avoiding the monsters towards the end. My wife gets stressed easily while playing games, so having someone with her was really comforting. They made the climb together through the blizzard, and collapsed side by side. Going through this section with another player was very distressing: watching not just herself, but also her friend die in the cold, and not being able to help him.

    As the next sequence began (the final flight to the top) my wife and her friend were seperated. She fell and watched him continue flying onwards towards the top. It was a really upsetting, yet also uplifting moment. Knowing that she couldn't catch up and would never find him again was painful, but she was happy to see him succeed.

    It just makes you feel things that other games don't. It has also killed any desire to play anything else for the time being.... how could any other game live up to such an experience?

    Thread Truncated. Click to see all 2 replies.