Weekend Confirmed 149 - Nintendo Direct, Strike Suit Zero, The Cave, THQ death-rattles

By Jeff Mattas, Jan 25, 2013 11:00am PST

On this week's episode of Weekend Confirmed, Garnett and the two Jeffs are joined by indie developer Brendon Chung of Blendo Games (Flotilla, Gravity Bone, Thirty Flights of Loving, Atom Zombie Smasher). With Nintendo Direct in the rearview, the crew breaks down the resulting news and announcements, followed by some gaming talk about a host of games ranging from the Far Cry series to the more recently-released indies Strike Suit Zero and The Cave. Some talk about the end of publisher THQ and the sale of its studios and IPs is unavoidable, before things get wrapped up with another batch of Finishing Moves.

Weekend Confirmed Ep. 149: 1/25/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 149 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:28:56

    Whatcha' Been Playin Part 1 - 00:30:17 - 01:02:43

    Whatcha Been Playin Part 2 01:03:21 - 01:31:41

    Listener Feedback/Front Page News - 01:32:30 - 02:15:30

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Brendon Chung @BlendoGames

Catch up with Brendon and Blendo Games on the official website. Info about the XBLIG version of Flotilla that was discussed on the show can be found here.

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • One of things that struck me about this episode is how hard it is to advance an existing franchise. Garnet said something like "lets get radical lets talk about hearts" during the Nintendo segment. Having never played a Zelda game I was like that is the most radical change they could make? An outsider it seemed trivial, but Jeff was so passionate about the elegance of the existing system.

    Just making a new IP is not always a great an answer because as a publisher it is stupid to abandon a successful franchise just to chase a new game mechanic. Change is hard to get the audience to accept a lot of the times.

    Thread Truncated. Click to see all 2 replies.

    • You nailed the problem with every game series ever here. To an outsider, the changes seem trivial.

      Every time you hear people say "it's practically the same game," I guarantee you there is an extremely passionate fanbase out there who vehemently disagrees with that sentiment, and will argue the implications of every seemingly minute differences from one game to the next... and will argue with each other about which game is better and why.

      It happens with Pokemon, it happens with Dynasty Warriors, it happens with Street Fighter, it most definitely happens with sports and racing games, it happens with CoD, and so on.

      It's a tough nut to crack, because you can't make games that only appeal to the existing fanbase, you have to bring other people into the fold, but the people on the outside don't have the benefit of understanding the little differences, they're only going to respond to "big picture" changes. People complaining about Link going into dungeons and collecting items "again" might as well complain about Master Chief shooting guns "again." It's kinda the point.

      They might want to rethink the Zelda formula, but I bet that for whatever they change, there's gonna be a lot of people for whom it won't be different enough, and they will complain about it very loudly.