Weekend Confirmed 149 - Nintendo Direct, Strike Suit Zero, The Cave, THQ death-rattles
by Jeff Mattas, Jan 25, 2013 11:00am PSTOn this week's episode of Weekend Confirmed, Garnett and the two Jeffs are joined by indie developer Brendon Chung of Blendo Games (Flotilla, Gravity Bone, Thirty Flights of Loving, Atom Zombie Smasher). With Nintendo Direct in the rearview, the crew breaks down the resulting news and announcements, followed by some gaming talk about a host of games ranging from the Far Cry series to the more recently-released indies Strike Suit Zero and The Cave. Some talk about the end of publisher THQ and the sale of its studios and IPs is unavoidable, before things get wrapped up with another batch of Finishing Moves.
Weekend Confirmed Ep. 149: 1/25/2013
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 149 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:34 - 00:28:56
Whatcha' Been Playin Part 1 - 00:30:17 - 01:02:43
Whatcha Been Playin Part 2 01:03:21 - 01:31:41
Listener Feedback/Front Page News - 01:32:30 - 02:15:30
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Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Jeff Mattas @JeffMattas
Brendon Chung @BlendoGames
Catch up with Brendon and Blendo Games on the official website. Info about the XBLIG version of Flotilla that was discussed on the show can be found here.
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
Let me cut to the chase: Ninja Gaiden is to DmC Devil May Cry is as a waltz is to jazz. Hear me out.
Games like Ninja Gaiden with extensive move/combo lists tend to encourage a certain style of play. Test out everything until you find the best combo(s) and use them over and over again. To this day I still have the phantom memory of the Izuna Drop in my right thumb. Your notes, tempo, and dynamic markings are there on the page, your success is measured by your ability to regurgitate it accurately.
DmC, on the other hand, has no set combos. Instead, the developers have given you a large toolbox of different attacks that all flow in and out of one another. The impetus is on the player to be creative and improve their way through every situation. And while it's true that you can mash your way through the first three difficulties, you'll be lucky if you ever make it beyond an S rank, and playing a game where you're only earning 75% XP isn't really playing the game.
After all, that's what the spirit of DMC has always been about hasn't it? Stylish action? Any old God of War can be Savage, it takes a Devil to be SSSensational.
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