Weekend Confirmed 148 - Disney Infinity, Path of Exile, CES 2013, video game legislation

By Jeff Mattas, Jan 18, 2013 11:00am PST

On this week's episode of Weekend Confirmed, hosts Garnett Lee and Jeff Cannata are joined by "Indie" Jeff Mattas and Machinima's Andrea Rene. This time out, everyone heads up a segment of the show. Andrea kicks things off with some Disney Infinity discussion, Garnett talks about CES 2013 and the magic of 4K televisions, Mattas starts a chat about the recent legislative action surrounding video game violence, and Cannata shares some positive impressions about the Path of Exile closed beta. Finishing Moves puts a bow on it all, and is followed by another playoff edition of the post-show NFL TailGate.

Weekend Confirmed Ep. 148: 1/18/2013

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 148 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:28:37

    Whatcha' Been Playin Part 1 - 00:29:58 - 00:59:30

    Whatcha Been Playin Part 2 01:00:11 - 01:30:18

    Listener Feedback/Front Page News - 01:30:56 - 02:04:03

    Tailgate: 02:04:47 – 02:12:00

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...

Comments

  • On the subject of coop in games like diablo 3 and borderlands 2 . . .

    I think it's arguable that the most innovative coop experience this year wasn't BL2 or Diablo, it was Journey. While the other games are mastering drop in / drop out, the fun falls apart when playing with randoms. Journey delved deeper and analyzed the psychology of coop. In most games, coop breaks immersion, but Journey figured out how being anonymous could enhance the experience and deepen immersion rather than take away from it.

    So my question to the weekend confirmed crew is this: how or what should Borderlands 3, Diablo 4, and Halo 5 learn from Journey?

    Thread Truncated. Click to see all 2 replies.

    • While I agree that Journey was probably the best cooperative experience this year, I'm not sure that there's a whole lot of room in titles like Borderlands, Diablo, or Halo to adopt much (if anything) from Journey only because they occupy such different design spaces. Eurogamer posted a fantastic Journey postmortem with Jenova Chen where he said that the primary means of making cooperative play in Journey as strong as it was meant removing combat/conflict entirely. That way, players couldn't push each other into pits and things. There was no means of negative interaction with your other character (i.e. team-killing), so you were essentially forced to work together.