Weekend Confirmed 148 - Disney Infinity, Path of Exile, CES 2013, video game legislation

By Jeff Mattas, Jan 18, 2013 11:00am PST

On this week's episode of Weekend Confirmed, hosts Garnett Lee and Jeff Cannata are joined by "Indie" Jeff Mattas and Machinima's Andrea Rene. This time out, everyone heads up a segment of the show. Andrea kicks things off with some Disney Infinity discussion, Garnett talks about CES 2013 and the magic of 4K televisions, Mattas starts a chat about the recent legislative action surrounding video game violence, and Cannata shares some positive impressions about the Path of Exile closed beta. Finishing Moves puts a bow on it all, and is followed by another playoff edition of the post-show NFL TailGate.

Weekend Confirmed Ep. 148: 1/18/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:28:37

    Whatcha' Been Playin Part 1 - 00:29:58 - 00:59:30

    Whatcha Been Playin Part 2 01:00:11 - 01:30:18

    Listener Feedback/Front Page News - 01:30:56 - 02:04:03

    Tailgate: 02:04:47 – 02:12:00

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Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • To Jeff's point about turning video games into happy meals, I think what he's getting at is meta games and social media. So basically the realistic equivalent of that now is Playstation Home where you get a Chun Li avatar or whatever for buying Street Fighter. The thing is that no one actually thinks Home is fun (similar to the reaction to this Disney concept). Maybe it would be if it was a lot less clunky and there was more creation inside the game, rather than just acquiring/buying things. Like maybe if in Home there was a really intricate game system for designing and constructing custom outfits, and like the cloth all draped realistically, and different fabrics had different physics and so forth. Then you could get like special patterns to use for clothing you make---like for Chun Li a blue with gold accents---from games rather than a pre-made recreation of an outfit.