Resident Evil 6's second title update continues to tweak the game

Resident Evil 6 is the game Capcom keeps on trying to fix. The next title update adds a new "QTE assist" feature for all difficulties, declawing one of the game's most annoying gameplay features.

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Resident Evil 6 is the game Capcom keeps on trying to fix, in light of lower than expected sales. The last title update tweaked the game's camera--one of the biggest flaws of the original game. The next title update adds a new "QTE assist" feature for all difficulties, declawing one of the game's most annoying gameplay features.

The title update will drop on January 22nd, and will also make Agent Hunt mode accessible without completing the game first. You can also create custom games, like setting the stage, region, and toggling infinite ammo and friendly fire.

Stage selection has been improved, letting you now select individual stages within chapters, so you can relive your favorite moments from the game. Finally, "some areas have had their difficulty adjusted based on feedback," according to Capcom-Unity.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    January 17, 2013 3:30 PM

    Andrew Yoon posted a new article, Resident Evil 6's second title update continues to tweak the game.

    Resident Evil 6 is the game Capcom keeps on trying to fix. The next title update adds a new "QTE assist" feature for all difficulties, declawing one of the game's most annoying gameplay features.

    • reply
      January 17, 2013 4:05 PM

      For those that have completed the game, do you feel these updates will fix the majority of the problems? I still haven't picked it up, probably waiting for the PC release.

      • reply
        January 17, 2013 4:13 PM

        [deleted]

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        January 17, 2013 4:23 PM

        Not really. The game has an identity crisis. Capcom wanted to give each of the four campaigns a unique theme: survival horror, run and gun, single-player puzzle solving, and stealth/evasion, a la running and hiding from Nemesis in RE3. That experiment failed.

        Every campaign starts off playing to its theme but devolves into an 80s action movie. It felt like Capcom WANTED to cater to old-school RE fans and the ones who were introduced to the series through RE4 and 5. But both those games, especially 4, knew how to mix shooting, atmosphere and survival horror tactics and decision-making. Each campaign (except for Chris Redfield's, which was supposed to be a testosterone-fueled shooter) gets cold feet about two levels in and says, "Fuck it, just shoot all the things."

        RE5 sucked as an RE game, but it knew what it was: a competent shooter and an amazing co-op game. It stuck to those tenets ad mostly succeeded. RE6 tries to do too many different things and fails miserably at all of them.

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          January 17, 2013 4:25 PM

          Interesting, thanks. How is the coop then in RE6?

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            January 17, 2013 5:12 PM

            It's fun, but the pacing is off at points. The characters occasionally split up to complete separate tasks, which I like. But the tasks aren't balance against each other well. One player ends up standing around for several minutes, waiting for the other to catch up.

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          January 18, 2013 5:09 AM

          what's wrong with 80s action movies?! God damn you people.

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      January 17, 2013 5:16 PM

      i wonder if these fixes will be present in the PC release, or if they too, will be delayed.

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      January 18, 2013 5:05 AM

      Tweaks are fine, but there was nothing broken with this game. Just folks that bashed it for not being a "true" RE game (whatever that means).
      It is what it is, in my opinion. If you played the demo and liked it enough to buy it then you enjoyed it. But "gamers" not buying a solid action/ thriller game because the there's more gunplay is about the stupidest thing that's happened to gaming last year. It ranks up there with crying about ME3 ending and the whole "hate-fest 2012" for Dante's hair color.
      This game is excellent on all counts. No game is perfect. I've never experienced one in my 28+ years of gaming. But this was a fantastic game.
      I'm glad they added the Agent Hunt mode right off the bat, this way my wife and kids and give it a go, since now they are playing the game.

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