Heavy Rain creator Cage: 'sequels kill creativity'
by Alice O'Connor, Jan 11, 2013 7:00am PST"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," Beyond: Two Souls and Heavy Rain creator David Cage has said, exuding as much passion and slightly wonky logic as ever. The problem, see, is that all too often we're simply given what we want.
"Many people want the same and if that's what you offer them, they will gladly buy it," Cage told Official PlayStation Magazine UK. "[Gamers] encourage [publishers] to keep making the same game every Christmas, and everybody's happy."
But being happy isn't enough, no, we need new and surprising things so we can be thrilled.
"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," Cage said, which Quantic Dream hopes to avoid with Beyond: Two Souls. "We don't give people what they expect. We want to give them something they want without knowing they want it."
Why, just the other day I was conversing about a similar matter concerning Deadly Premonition! As much as I adore the oddball survival horror, I'd much rather mastermind Hidetaka 'SWERY' Suehiro's "surprising and amazing news" for 2013 be that he's let loose to make something new and bizarre rather than simply a sequel. This paragraph is mostly an excuse for me to urge you to play Deadly Premonition. I can salvage it, though. Look at Thirty Flights of Loving and Atom Zombie Smasher developer Blendo Games, who switches genres and styles with gay abandon, making him endlessly exciting to follow. There, pulled it back.
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Comments
"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," Heavy Rain and Beyond: Two Souls creator David Cage has said, exuding as much passion and slightly wonky logic as ever. The problem, see, is that all too often we're simply given what we want.
"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," Heavy Rain and Beyond: Two Souls creator David Cage has said, exuding as much passion and slightly wonky logic as ever. The problem, see, is that all too often we're simply given what we want. : Shacknews
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The incentive of a sequel is overwhelmingly to circle the drain. Honestly how many franchises out there get BETTER as the sequels pile up??
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