Weekend Confirmed 146 - 2013 begins, Dishonored, next-gen predictions

By Jeff Mattas, Jan 04, 2013 11:00am PST

Weekend Confirmed is back for the firs episode of 2013! Garnett Lee, Jeff Cannata, and "Indie" Jeff Mattas are joined by Nikole Zivalich this week to talk about games like Dishonored and the brilliant new indie title, Hundreds. Much of this episode's discussion centers around predictions for the future of gaming, including possible next-steps for gaming hardware and peripherals, as well as what sort of changes might help reinvigorate the MMO genre in the coming years. Finishing Moves wraps up the show, followed by a WildCard edition of the post-show NFL TailGate.

Weekend Confirmed Ep. 146: 1/4/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:30 - 00:29:10

    Whatcha' Been Playin Part 1 - 00:29:45 - 00:55:34

    Whatcha Been Playin Part 2 00:56:15 - 01:26:06

    Listener Feedback/Front Page News - 01:26:48 - 02:01:35

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • This is yet another time I have heard about how much better The Walking Dead delivers on the promise of "choices with real consequences" then the Mass Effect series.

    I have just finished my playthrough of The Walking Dead. Sticking to "this is my story" way of playing I do not intend to replay it to check other storytelling branches. But I am a curious person, so I have checked walkingdead.wikia.com to find out what have I missed.

    Guess what - not much. Mosty extra dialog lines.

    Each time the story branches it quickly goes back on the track. In Ep. 1 you choose to save Shawn, and leave Duck to the walkers? Well we will need Duck later on, so nonono Duck will live anyway, and Shawn will die. In Ep. 4 Ben is dead, and there is noone to fall into the alleyway, so Kenny can commit zombie suicide? Fear not - Christa will be boxed in the same alleway trying to retrieve the radio - Kenny will die trying to help her. And the conversation with the Camper/Stranger near the very end? You didn't sack his wagon in Ep.2? Doesn't matter... his reaction is the same!

    And the ending.... well there is only one...... not even in different colours....just one.

    Does it make Walking Dead less impactfull? Not at all, few times I was nearly crying, burying the boy who starved to death, next to his beloved dog almost made me stop playing.

    So what is the difference? The promise, and the context.

    It is easy to agree with the fact that in the face of zombie apocalypse the fate is predetermined. Everyone will die, and you can kick and scream in disagreement, but it wont help.
    This is what you expect from the Walking Dead franchise.

    Bioware's marketing has created huge expectations (maybe not even consulting the designers), on which they simply couldn't deliver. Aditionally over the course of the adventure player is tricked into believing that Shephard can make a difference. Hence the disappointment.

    Ancient greek Moira helps modern game designers :)
    One wants a real "story that has been tailored to how you play"? Then one needs to wait for AI to happen so it can create the story on the fly, or somebody would need to crowdsource the plot creation for a game (sounds Molyneux-like, isnt' it?)

    I liked the honesty of Eidos people when at the end of DeusEx: HR they have implemented the autosave right before the final decision. It was an invite "Go ahead, make your choice, then reload, and check the other outcomes, those are there for your enjoyment and curiosity".

    Personally I was OK with the original ending of ME. I have interpreted it the same way as I have interpreted the case of Walking Dead - hey solider boy, you can do whatever you wish, shoot as many...whatever you shoot... as you wish - the cogs of history are turning, and you won't change that.

    Hey... isn't it what most greek tragedies were about?
    And many of the Shakespeare's plays?
    Nothing to be ashamed of :D

    Thread Truncated. Click to see all 2 replies.

    • Well written. Mass Effect 3 wasn't terribly disappointing for me cause I'd already figured out that you had virtually no impact on the events that were happening but instead you were just colouring people's reactions to your personality or choosing if person A or person B was going to be present.

      I couldn't continue playing walking dead because I have trouble with horror movies and it was a bit too intense for me but after playing through episode 1 and watching alternate decisions on YouTube it's clear that the game has only minor consequences and differences based on your choice.

      To me the game I played this year which had actual choice was The Witcher. Sure the first ndlast act was the same no matter what but the middle act was completely different based on your decisions.