Weekend Confirmed 146 - 2013 begins, Dishonored, next-gen predictions
by Jeff Mattas, Jan 04, 2013 11:00am PSTWeekend Confirmed is back for the firs episode of 2013! Garnett Lee, Jeff Cannata, and "Indie" Jeff Mattas are joined by Nikole Zivalich this week to talk about games like Dishonored and the brilliant new indie title, Hundreds. Much of this episode's discussion centers around predictions for the future of gaming, including possible next-steps for gaming hardware and peripherals, as well as what sort of changes might help reinvigorate the MMO genre in the coming years. Finishing Moves wraps up the show, followed by a WildCard edition of the post-show NFL TailGate.
Weekend Confirmed Ep. 146: 1/4/2013
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:30 - 00:29:10
Whatcha' Been Playin Part 1 - 00:29:45 - 00:55:34
Whatcha Been Playin Part 2 00:56:15 - 01:26:06
Listener Feedback/Front Page News - 01:26:48 - 02:01:35
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Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Jeff Mattas @JeffMattas
Nikole Zivalich @NikoleZ
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
Never considered how that name sounds in other peoples heads so it was funny hearing Garnett try to spell it out (in my head because I know what all the parts mean it is R-vance-tal).
Secondly I see where your problem comes from with the Game Over concept but I guess my problem I still have with your problem is "Game Over" is never the reason I stop playing a game. If anything Game Over is something that drives me to power on and when I reach natural stopping points I put the game down for the day.
It all comes back to compartmentalization. I am aware when I play that there are things in place because it is impossible to program to infinity, you guys yourselves mentioned that when you run out of HP there is little to do to "get around that". The narrative of the game in my head is therefore created out of successful plays through an area and by the time I am past that part I was dying at it is already in the past in my head and I don't care.
It is one of the unique aspects to the flow and storytelling of video games is that they have to make way for mechanics to disrupt flow and depend some of the player to put the pieces together.
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