Weekend Confirmed 146 - 2013 begins, Dishonored, next-gen predictions

By Jeff Mattas, Jan 04, 2013 11:00am PST

Weekend Confirmed is back for the firs episode of 2013! Garnett Lee, Jeff Cannata, and "Indie" Jeff Mattas are joined by Nikole Zivalich this week to talk about games like Dishonored and the brilliant new indie title, Hundreds. Much of this episode's discussion centers around predictions for the future of gaming, including possible next-steps for gaming hardware and peripherals, as well as what sort of changes might help reinvigorate the MMO genre in the coming years. Finishing Moves wraps up the show, followed by a WildCard edition of the post-show NFL TailGate.

Weekend Confirmed Ep. 146: 1/4/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:30 - 00:29:10

    Whatcha' Been Playin Part 1 - 00:29:45 - 00:55:34

    Whatcha Been Playin Part 2 00:56:15 - 01:26:06

    Listener Feedback/Front Page News - 01:26:48 - 02:01:35

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • On the problem of all games being either $60 or $15, there definitely needs to be more variable pricing. More importantly, developers and publishers need to be more realistic with sales expectations.

    First of all, I think Jeff and people like him are addicted to the $50 million production value game. That's like being addicted to moves like The Avengers and The Dark Knight Rises. A lot of them maybe great, but they aren't the only great movies/games. I think this is definitely more true of games, where it seems production values have almost no effect on how fun they are, just how pretty they look and sound.

    Secondly, publishers need to realize that every game is not going to sell 5 million copies. Last generation 5 million copies was considered exceptional. Even 1 or 2 million copies was usually considered extremely good. 5 million used to be a number associated with the likes of Halo, Zelda, or Final Fantasy. Expecting your average action game to do that much is just silly in my opinion. Publishers I think need to realize that, reign in the investments they put into a game, and maybe market them specifically towards the hardcore audience.

    Thread Truncated. Click to see all 2 replies.

    • I'm gonna add a little story I read to this. It's from guy from Warhorse Studios (former 2K Czech devs). He basically explains his opinion that game production budgets get overblown because too much manpower is thrown onto them. http://www.neogaf.com/forum/showthread.php?t=484151

      A nice quote:

      "They asked me what exactly I’d done in the past and so I answered that I wrote most of the game design, mission design, complete story, most of the dialogues plus I also designed controls and parts of the GUI and HUD. Of course I mentioned that I worked with other people, but I did all that stuff mostly myself. There was a moment of silence on the other side, and I believe I overheard coughing as well. ”Ehhh... We have a team of thirty people for that, sir. You would be one of them, working together with our creative director, producer, lead designer, lead level designer and lead writer.”"