Weekend Confirmed 146 - 2013 begins, Dishonored, next-gen predictions

By Jeff Mattas, Jan 04, 2013 11:00am PST

Weekend Confirmed is back for the firs episode of 2013! Garnett Lee, Jeff Cannata, and "Indie" Jeff Mattas are joined by Nikole Zivalich this week to talk about games like Dishonored and the brilliant new indie title, Hundreds. Much of this episode's discussion centers around predictions for the future of gaming, including possible next-steps for gaming hardware and peripherals, as well as what sort of changes might help reinvigorate the MMO genre in the coming years. Finishing Moves wraps up the show, followed by a WildCard edition of the post-show NFL TailGate.

Weekend Confirmed Ep. 146: 1/4/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:30 - 00:29:10

    Whatcha' Been Playin Part 1 - 00:29:45 - 00:55:34

    Whatcha Been Playin Part 2 00:56:15 - 01:26:06

    Listener Feedback/Front Page News - 01:26:48 - 02:01:35

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Bioware is getting a bad rap in getting compared to The Walking Dead.

    I keep hearing, and the Jeffs were both guilty of this, people comparing Bioware games to The Walking Dead unfavorably, citing the fact that the walking dead allows you to make "grey decisions" and Bioware games force you to make black and white decisions.

    I have a hard time wrapping my head around this.

    When I finish a bioware game, I'm usually about 75%-80% good. My character is almost always "grey" with a slight leaning toward "good". This is because I never subscribe to the black and white sith/jedi, open palm/closed fist/ renegate or paragon concepts they present to the gamer as OPTIONS. Instead, I face the situations as I really would in real life. If a kid is caught stealing an apple, and the good option is to turn him in while the bad option is to let him go, I choose what to do based on my heart. If I think the kid had a good reason, I let him go. This may give me "bad karma", but in the way I play these games, I do what I do and let the game judge me accordingly. I am a good guy, to me, regardless of what the world thinks. Isn't that the definition of "Grey" decisions?

    The problem with Bioware games, is that players choose to min/max their gameplay experience so they can play it once as "evil" and once as "good". That is A way to play the games, but I would argue that it is in no way the way Bioware intended the games to played. In fact Jade Empire was specifically against that ideology.

    I don't understand or endorse the praise The Walking Dead is getting, because all it seems to do differently is take away most of the gameplay that other "moral choice games" feature and thusly remove the temptation to min/max and powergame. Should games get praise for removing gameplay in order to "save us from ourselves?"