Weekend Confirmed 146 - 2013 begins, Dishonored, next-gen predictions

By Jeff Mattas, Jan 04, 2013 11:00am PST

Weekend Confirmed is back for the firs episode of 2013! Garnett Lee, Jeff Cannata, and "Indie" Jeff Mattas are joined by Nikole Zivalich this week to talk about games like Dishonored and the brilliant new indie title, Hundreds. Much of this episode's discussion centers around predictions for the future of gaming, including possible next-steps for gaming hardware and peripherals, as well as what sort of changes might help reinvigorate the MMO genre in the coming years. Finishing Moves wraps up the show, followed by a WildCard edition of the post-show NFL TailGate.

Weekend Confirmed Ep. 146: 1/4/2013

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 146 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:30 - 00:29:10

    Whatcha' Been Playin Part 1 - 00:29:45 - 00:55:34

    Whatcha Been Playin Part 2 00:56:15 - 01:26:06

    Listener Feedback/Front Page News - 01:26:48 - 02:01:35

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • As a long time MMO player I've given a lot of thought to the kind of MMO I'd like to play, and after listening to your segment on MMOs this week I decided to throw it up here.

    I'd like an MMO set in the Game of Thrones world, where the objective was less focused on theme-park events like dungeons and raids, and more on the kind of political conflict over territory that takes place in the books. Players could chose to represent one of a number of factions and fight over land, castles, and titles. The most dedicated players and guilds could rise to be the kings and queens of their respective faction, giving them control over tax rates, war declarations, treaties, hiring NPC guards and merchants, and other powers. Smaller guilds could control smaller land holdings, keeps, towers, and villages, with the key being that not every guild is it's own faction, but numerous guilds belonging to one of several huge factions. Castles, keeps, and land could all be conquered and taken by another faction through Aion style timed sieges.

    Rather than just being an entirely PVP focused game, there would be many elements to running a kingdom that would require the help of PVE focused players. For example, repairing castles damaged in sieges, equipping NPC guards and armies, and feeding those same NPCs would require a large player base to obtain the supplies. In this way even lower level or peace loving players could contribute to their faction (and make money) through crafting, mining, fishing, farming, or adventuring for materials. In return the big guilds who ran the war efforts of the faction would have an incentive to protect the "peons" of the realm, lest they defect to a faction that would treat them better.

    For the combat I'd like an action combat style, similar to TERA but with more precise control. Something like the combat in Chivalry: Medieval Warfare, but with some special attacks like TERAs to keep things interesting. Finding some semblance of PVP balance would be key, while keeping all the classes fun to play and viable in PVE as well.

    By establishing those as the base setting for the game you'd have conflicts in place to keep the hardcore crowd, who tend to burn through game content, active and playing. From there start adding variety in the form of more traditional theme-park style events: dragons like TERA BAMs to fight, group and raid dungeons, lengthy multi-step quests (think Everquests 'epic' quests), ship to ship sea battles, etc.