The Walking Dead: Survival Instinct trailer reveals gameplay

"Oh," you gulp, reaching out to accept the present and trying not to notice it's wrapped in stained newspaper. Activision eagerly handed over the first gameplay trailer for The Other Walking Dead Game, The Walking Dead: Survival Instinct, on Christmas Day, smiling and staring in anticipation of your reaction. "You shouldn't have. Thank you. But you really shouldn't have."

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Update: Inserts Activision comment that this is a fan-edited video, and not official.

"Oh," you gulp, reaching out to accept the present and trying not to notice it's wrapped in stained newspaper. Activision eagerly handed over the first gameplay trailer for The Other Walking Dead Game, The Walking Dead: Survival Instinct, on Christmas Day, smiling and staring in anticipation of your reaction. "You shouldn't have. Thank you. But you really shouldn't have."

Yes, while Telltale's episodic adventure The Walking Dead is, by many accounts, a whirlwind of zombie storytelling loveliness, Activision's crack at adapting the television series is a wee bit rough round the edges. Made by Star Wars Kinect dev Terminal Reality, it's a first-person sneak-o-stab 'em up (with zombies) starring those loveable rednecks Daryl and Merle Dixon. It's got the actual actors and everything.

However, Activision has come forward (via Giant Bomb) that the footage was edited together by an overzealous fan. "That trailer that’s going around on ‘TWDSurvivalInstinct’ channel isn’t official," the rep said. "It is a fan edit. It looks like they pulled gameplay from the first reveal which was on IGN’s Up at Noon last week."

Look and make up your own mind. Survival Instinct is slated for release on PC, Xbox 360 and PlayStation 3 some time in 2013. Gosh, that's this year!

From The Chatty
  • reply
    January 2, 2013 6:00 AM

    Alice O'Connor posted a new article, The Walking Dead: Survival Instinct trailer reveals gameplay.

    "Oh," you gulp, reaching out to accept the present and trying not to notice it's wrapped in stained newspaper. Activision eagerly handed over the first gameplay trailer for The Other Walking Dead Game, The Walking Dead: Survival Instinct, on Christmas Day, smiling and staring in anticipation of your reaction. "You shouldn't have. Thank you. But you really shouldn't have."

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      January 2, 2013 6:08 AM

      looks so bad

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        January 2, 2013 6:24 AM

        "Made by Star Wars Kinect dev Terminal Reality"

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          January 2, 2013 6:52 AM

          /cries

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          January 2, 2013 6:55 AM

          :(

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          January 2, 2013 9:34 AM

          [deleted]

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            January 2, 2013 10:31 AM

            The Blair Witch games weren't too bad. Terminal Velocity needs to be on iOS or something though. Lots of fun with that.

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              January 2, 2013 2:19 PM

              pretty sure Terminal Reality only did one of the Blair Witch games.

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                January 2, 2013 6:24 PM

                you're right. luckily it was the 'good' one.

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            January 2, 2013 2:20 PM

            Nocturne had an incredible engine for it's time..

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            January 2, 2013 4:54 PM

            I loved that game.

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            January 2, 2013 6:44 PM

            That game was great I remember playing that over dialup with a friend and my joy stick broke and all I could do was barrel role into the ground :(

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              January 2, 2013 6:45 PM

              I have dreams of one day getting around to try some gaming programming and make a clone of that game

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          January 2, 2013 10:08 AM

          made by star wars...NOPE

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          January 2, 2013 11:05 AM

          Oh God, I'm having flashbacks...

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          January 2, 2013 9:04 PM

          PLEASE STOP Terminal Reality

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            January 2, 2013 9:11 PM

            Sorry, that's a bit harsh, but what I mean is that I wish that Terminal Reality wasn't reduced to becoming a "journeyman gun-for-hire developer", stuck with dead-end projects like "the OTHER Walking Dead game" or "Kinect Star Wars". It's like Double Helix getting stuck with Battleship.

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            January 2, 2013 9:12 PM

            quite frankly i don't understand how they are still around after ~12 solid years of low scoring games. Ghostbusters and those SNK ports must have netted them a lot of profit

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      January 2, 2013 6:26 AM

      Wow, that doesn't look good at all. I understand the need to get your game out in front of gamers, but you also have to acknowledge that first impressions are important, as well.

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        January 2, 2013 8:55 AM

        It's a fucking tech demo. Notice no sound effects? Or did you think the game wouldn't have any?

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          January 2, 2013 10:27 AM

          Anger management is important, dude!

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          January 2, 2013 6:36 PM

          If it's a tech demo still, then they shouldn't be making a trailer out of it. Like I said, first impressions and all that. They should wait until they have something that impresses people.

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          January 2, 2013 7:25 PM

          Tech demos do not make good marketing materials. They should have waited and packaged together a solid, impressive, first trailer.

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      January 2, 2013 6:45 AM

      I don't think that could be any worse. Zombi U is the benchmark for a Zombie survival horror game for me.

      Awful graphics, plastic looking hair, weird "locking in" animation for the stabbing, hitting enemies has an awful visual feedback, why was that building exploding?

      Awful stuff from Activision, big surprise. I just hope it doesn't effect Telltales next season for people buying this for their first Walking Dead game.

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        January 2, 2013 6:54 AM

        Zombie U Dead Island

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          January 2, 2013 9:39 AM

          Maybe I am not far enough in Dead Island but it doesn't seem to be very survival horror. Also it's a bit boring in the first area filled with a bunch of fetch quests so if that is the benchmark then I'm going to be disappointed.

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        January 2, 2013 3:34 PM

        [deleted]

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      January 2, 2013 6:52 AM

      That zombie @ 00:30 had had Ken hair.

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      January 2, 2013 6:55 AM

      I'll be the bearer of hope in this thread. I really like Survival Instinct's idea: a first-person zombie game where getting cocky or impatient could land you in the middle of a horde of undead. Many of the areas looked underpopulated, but that appeals to me. One minute you're alone and decide to dash around, the next minute you round a corner and run smack into a mob.

      The real trick will be straddling the line between survival and boring. Sneaking around zombies, throwing glass bottles to make distracting sounds so you can move through an area, knifing oblivious zombies in the brain--that all sounds good. But some sections in that trailer looked TOO underpopulated. I noticed many instances where the zombies took little to no interest in the player. Why move from tombstone to tombstone, or from car to car, when the enemies couldn't care less about my movement? Zombies are supposed to be dumb, but there has to be a line.

      I'd like to see plenty of scenarios where the player's actions, especially those that seem innocuous, trigger sudden unwanted attention. I'd like to mind my senses of touch, sound, sight, and scent at all times. The game is based on the show, and in the show, Rick and Glenn have to bathe in zombie guts to mask their scent so they can walk unnoticed among "walkers". Running should cause my footsteps to produce more sound, especially if I walk over materials such as broken glass, wooden boards, and so on. In the show, one walker taking notice of a human acts like a beacon that draws other walkers to the hunt. Alerting one zombie should mean alerting all of them, forcing me to either pick my way through environments OR take desperate action to escape if I should happen to wake up the horde.

      As much as Telltale's take on The Walking Dead interested me, I'm a survival horror buff. I welcome a take that offers less of an emphasis on story-driven decisions and more focus on survival-driven decisions. Hopefully Activision provides more concrete info in the near future.

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        January 2, 2013 8:55 AM

        There's an XBLA game that's doing the same thing.

      • Zek legacy 10 years legacy 20 years
        reply
        January 2, 2013 10:55 AM

        Sounds like you would like Zombi U.

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      January 2, 2013 8:54 AM

      It's NOT a trailer. It's a tech demo - it doesn't even have sound effects. It's pretty good.

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      January 2, 2013 8:59 AM

      How can a game that looks this bad get released after the amazingness that was Dead Island?

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      January 2, 2013 9:10 AM

      they probably shouldn't have released this

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      January 2, 2013 9:11 AM

      Looks really dated. Melee FPS is usually pretty awkward to being with too.

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      January 2, 2013 9:27 AM

      ahahahahahahahahahahahahahahahaha.

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      January 2, 2013 9:28 AM

      The Walking Dead: Malibu Stacy Edition.

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      January 2, 2013 9:56 AM

      yikes. i am concerned that the cash cow is getting over milked.

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      January 2, 2013 11:31 AM

      It looks like something between L4D and DayZ.Let's just see how it turns out...

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      January 2, 2013 11:35 AM

      Also, is it me or does this game have absolutely no v-sync.

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      January 2, 2013 2:22 PM

      2005 called. It wants it's game back

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      January 2, 2013 2:25 PM

      looks like it could be a laugh, but it looks bland as fuck.. if this is the final products quality.. then thats kinda sad :/ could be ALOT better IMO :)

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      January 2, 2013 3:13 PM

      it's so bad it doesn't even have v-sync on for the trailer!

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      January 2, 2013 4:41 PM

      [deleted]

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      January 2, 2013 4:44 PM

      This looks like an UT2004 mod in alpha stage :/
      Didn't anyone there think "let's just announce the game is in the making and NOT show this plastic disconnected 'gameplay' video?"

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      January 2, 2013 5:06 PM

      [deleted]

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      January 2, 2013 5:13 PM

      Who owns the rights to The Walking Dead nowadays? Kirkman still? Why sell it to two different publishers (not to mention AMC)

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        January 2, 2013 6:34 PM

        Money!

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        January 2, 2013 6:47 PM

        Same reason why they made an action Indiana Jones and the Last Crusade pc game as well as an adventure IJatLC. To appeal to separate audiences. Looks like this will end up the same, with people only remembering the adventure game.

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          January 2, 2013 6:53 PM

          i remember that indy action game, but i never even played it. the adventure game i played over and over.

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            January 2, 2013 6:55 PM

            i remember holding both boxes, trying to decide which to buy because i could only afford one with my allowance, and saw that the adventure game had fighting as well as adventuring, and went with that one. So glad I did.

            This just looks awkward
            http://www.youtube.com/watch?v=QRk-rq0bezk

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      January 2, 2013 5:23 PM

      This looks awful

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      January 2, 2013 6:20 PM

      holy licensing overload

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      January 2, 2013 6:21 PM

      This needs a bullet to the head.

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      January 2, 2013 7:15 PM

      So apparently this is a fan video that someone made from footage from an IGN show last week?

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      January 2, 2013 8:05 PM

      [deleted]

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      January 5, 2013 4:25 PM

      [deleted]

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