Weekend Confirmed 145 - Holiday Special Part 2 - 2013 predictions
by Jeff Mattas, Dec 28, 2012 11:00am PSTThankfully, the Mayans were wrong, so Weekend Confirmed is back for Part 2 of the special holiday/year-end celebration, with some predictions about hardware and software for 2013. Garnett Lee is joined by Jeff Cannata, Jeff Mattas, Andrew Yoon, Andrea Rene, Jason Paul, Christian Spicer, Mike Schramm, and James Stevenson. Some more talk about 2012 favorites occurs, as the crew bids the year a fond farewell. One behalf of the entire cast, we thank you for listening and hope you all have a safe and happy New Year!
Weekend Confirmed Ep. 145: 12/28/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:31 - 00:34:12
Whatcha' Been Playin Part 1 - 00:34:58 - 01:05:10
Whatcha Been Playin Part 2 01:05:58 - 01:35:24
Listener Feedback/Front Page News - 01:36:11 - 02:17:34
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Andrew Yoon @scxzor
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Christian Spicer @spicer
James Stevenson @JamesStevenson
Mike Schramm @MikeSchramm
Jason Paul @jmpaul
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
"343 Industries is learning the hard way, what happens when you abandon the identity of your game and the desires of your core fanbase to pursue the almighty 'Call of Duty audience'.
Halo Charts tracks the online populations of the multiplayer playlists. Unlike Microsoft's Xbox Live charts, simply playing Spartan Ops or the single-player while your Xbox is online doesn't count towards these numbers. While Major Nelson claims Halo 4 was the second most-played game on Xbox Live behind CoD last month, the real numbers show a different story:
http://halocharts.com/2012/chart/dailypeakpopulation/all
Speaking as a long-time Halo fan, my interest in Halo 4 multiplayer is cratering. And it makes me sad. The core gameplay, buried somewhere beneath the stupid leveling system, the random ordinance drops, the lackluster map design, the [seeming] abandonment of skill-based matchmaking and the culling of multiplayer modes, is still beautifully elegant, competitive and satisfying.
But it has been dumbed down, or in better words, CoDified. I don't hate CoD as much as some. I certainly don't like it as much as Halo, but I see it's appeal. It is a blindingly fast, visceral game that rewards hand-eye coordination above all else and lets players tinker with loadouts to maximize their preferred playstyle. I really do get the appeal. The problem for Halo 4, is that now it's stuck in limbo between the two games - it's not fast or visceral enough to beat CoD at it's own game, and it's no longer pure, tactical or competitive enough to appeal to longstanding Halo fans.
343i could, in theory, stop the bleeding by putting in a host of 'classic' playlists that remove ordinance, spawn weapons on the map in traditional fashion, and limit what weapons you can put in a loadout. But I think the damage is done, and I question if they're too proud to admit the direction they took the multiplayer was the wrong one.
In a genre composed 99% of CoD copy-cats Halo had it's own multiplayer flavor. And now they've tossed it aside to be another copy-cat."
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