Star Wars: The Old Republic getting 'Hutt Cartel' expansion

Star Wars: The Old Republic is getting its first full expansion next year, titled "Rise of the Hutt Cartel." It will be out in spring, and cost $19.99 regularly or $9.99 for subscribers.

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Have you ever watched Return of the Jedi and wondered how a race of repulsive and not particularly mobile space slugs became a powerful crime syndicate? Star Wars: The Old Republic has your answer next year with the first full expansion to the game, titled "Rise of the Hutt Cartel."

According to the official site, it will increase the level cap to 55 and introduce a new planet called Makeb, which was revealed at E3. The expansion is planned for spring, and will cost $19.99, or $9.99 for subscribers. Either way, pre-ordering the expansion by midnight on January 7 will get you in to the expansion five days early.

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    December 18, 2012 7:30 AM

    Steve Watts posted a new article, Star Wars: The Old Republic getting 'Hutt Cartel' expansion.

    Star Wars: The Old Republic is getting its first full expansion next year, titled "Rise of the Hutt Cartel." It will be out in spring, and cost $19.99 regularly or $9.99 for subscribers.

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      December 18, 2012 10:11 AM

      It's so sad this game tanked. Swtor could of been awesome game if they just had people who knew how to build a game people liked and wanted out of it. Instead you got load screens upon load screens.

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        December 18, 2012 10:18 AM

        It wasn't even the load screens that bothered me, it was the boring game play. Then there was Tatooine, which going through for the 2nd or 3rd time was giving me thoughts of suicide.

        Fuck that planet.

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          December 18, 2012 10:29 AM

          The lack of places to level sucked. Was painful on some planets after the first time.

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        December 18, 2012 10:19 AM

        [deleted]

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        December 18, 2012 10:57 AM

        It's so sad this game tanked. <insert any random game name> could of been awesome game if they just had people who knew how to build a game people liked and wanted out of it. Instead you got load screens upon load screens.

        But, that's the entire trick to game development. Having a good game designer and producer is hard or more people would be successful at it. Just look at the casual/mobile market and how much JUNK is out there.

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        December 18, 2012 11:20 AM

        So like any other game? There's nothing that makes this a special case other than the millions EA poured into making another WoW clone but with a SW's skin. I guess they really banked on the idea of it being Star Wars alone to bring people in and keep them around.

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          December 18, 2012 11:48 AM

          ^^ this. They tried to copy WoW mechanics, a virtual death sentence. It's a shame.

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        December 18, 2012 5:51 PM

        I had no problem with the load screens. I did however have a problem with the super bland and boring landscapes and derivative gameplay.

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      December 18, 2012 10:16 AM

      [deleted]

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      December 18, 2012 12:23 PM

      Can't wait for Elder Scrolls to bomb....

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        December 18, 2012 12:23 PM

        The MMO one I meant.

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          December 18, 2012 12:53 PM

          They have a chance! Really, all they have to do is NOT be a WoW clone and have a proper end game. Otherwise it's doomed to fail.

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            December 18, 2012 12:58 PM

            It's going to be a WoW clone.

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            December 18, 2012 1:01 PM

            That's exactly what it's going to be.

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            December 18, 2012 1:04 PM

            maybe I'll be surprised but if its a traditional sub model I dont see it succeeding

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            December 18, 2012 4:43 PM

            What new game has a proper end game? All I ever hear is disappointment about lack of endgame content from every new major launch.

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            December 18, 2012 5:44 PM

            Like The Secret World, which is the most non-WoW MMO to come out in a long time?

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        December 18, 2012 1:26 PM

        Ya, super interested in that death spiral.

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      December 18, 2012 12:57 PM

      I've been playing since it went F2P, and I can get my WoW fix for free. Pretty cool (albeit the actionbar limit is laaaaammmm)

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      December 18, 2012 1:07 PM

      I ironically re-subbed when it went F2P, and I'm having fun. It gets monotonous at times, but what MMO doesn't? If you feel you are spending too much time on a planet, then leave the planet. I spend 90% of the game over leveled for quests, and now with XP boosts you can breeze through a class story line very very quickly.

      And who complained about loading times?! I get loading times when I leave/visit a planet. And its like 15-20 seconds total. That's it, the whole planet is loaded for me. If you complain about loading times, its time to retire the comadore 64.

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        December 18, 2012 4:39 PM

        Some of us played Warzones a lot, where you constantly load a WZ then load back to the same planet afterwards, ad nauseum. It was pretty annoying.

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          December 19, 2012 3:08 AM

          That I could understand, I gave up on warzones after my initial month of playtime. So I guess my complaint about the complaint was unjustified as I had not considered that.

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      December 18, 2012 1:37 PM

      at this point why not offer it to subscribers for free as a sign of good will?

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      December 18, 2012 5:50 PM

      Felt like such a weird game for me, being an MMO I was expecting this grand, open world design, where travel would be seamless for the most part on whatever planet you were on, but instead what I got was a feeling of being contained within a collection of small zones. Just felt constricted and never really felt the 'MM' part of it.

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