Weekend Confirmed 143 - Far Cry 3, The Walking Dead, Tera
by Jeff Mattas, Dec 14, 2012 11:00am PSTOn today's episode of Weekend Confirmed, Garnett, Jeff, and Jeff are joined by Shacknews' John Keefer to spread some pre-holiday cheer. The crew spends some time chatting about Far Cry 3's multiplayer modes, opines about the success of Telltale Games' The Walking Dead adventure series, and there's also some MMO talk focusing on Tera and Guild Wars 2. Naturally, Finishing Moves--complete with a new holiday-themed, fan-made intro--closes the show out properly, followed by a quick, post-show NFL TailGate.
Weekend Confirmed Ep. 143: 12/14/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:40 - 00:29:25
Whatcha' Been Playin Part 1 - 00:30:02 - 01:00:24
Whatcha Been Playin Part 2 01:01:04 - 01:22:20
Listener Feedback/Front Page News - 01:23:00 - 01:52:15
Tailgate - 01:53:02 - 01:59:02
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
but that was awesome and made me wish i was there to talk about things with you, which to me signifies the best of how a podcast is done.
Thread Truncated. Click to see all 8 replies.
Any RPG (like Mass effect which I know is RPG-lite ) by it's very game design assigns value to conversation option because it must show character progression. That's the hook of RPGs
With an adventure game like Walking Dead, that is removed from the equation largely because of what type of game it is. Not that it didn't tell an incredible story but the type of game also contributed.
Now it might be possible by removing conversations from assigning points in RPG (one solution that immediately came to mind) but the reality you are being "judged" by the game system for every action you do.
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