Weekend Confirmed 143 - Far Cry 3, The Walking Dead, Tera

By Jeff Mattas, Dec 14, 2012 11:00am PST

On today's episode of Weekend Confirmed, Garnett, Jeff, and Jeff are joined by Shacknews' John Keefer to spread some pre-holiday cheer. The crew spends some time chatting about Far Cry 3's multiplayer modes, opines about the success of Telltale Games' The Walking Dead adventure series, and there's also some MMO talk focusing on Tera and Guild Wars 2. Naturally, Finishing Moves--complete with a new holiday-themed, fan-made intro--closes the show out properly, followed by a quick, post-show NFL TailGate.

Weekend Confirmed Ep. 143: 12/14/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:40 - 00:29:25

    Whatcha' Been Playin Part 1 - 00:30:02 - 01:00:24

    Whatcha Been Playin Part 2 01:01:04 - 01:22:20

    Listener Feedback/Front Page News - 01:23:00 - 01:52:15

    Tailgate - 01:53:02 - 01:59:02

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John Keefer @keefinator

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Has anyone on the panel/podcast played any of the iphone (and old books) games based on the Gamebook Adventure series?

    the walking dead to me isn't an adventure game turned into a narritive game, but really they took what these gamebook adventures did for just reading words and making choices with some dice rolls into a visual gamebook adventure. i mean there are a lot of them, and they are mostly desciptive text with some minor dice mechanics for battle or checking if you can climb a cliff without falling. to me some of these "books" (i played them on ipad) are pretty well written, and i have played the same gamebook adventure over and over, and they often do branch out in different ways that only loop back in the fact you may end up at a hub place, but everything inbetween the hub place and the next is totaly different.

    this reminds me so much about what you said about how walking dead will always end up the same but the adventure to geth there will be different. this is how the gamebooks work, and i think a lot of them with actual character art and spoken script would be a good way for an indy company to make some compelling games in the new "narrative game" genre. in other words i would really like more of the walking dead type game, but i dont really want them all to be horror based, or fantasy for that matter. a good crime drama, or sci fi, it could be glorious.

    so thats my 2 cents on how i feel walking dead game isn;t so much a puzzle/adventure game as it is a living breathing gamebook type game.i think both games are very close to the same because there are often puzzles to solve in the gamebooks also, but they aren't exactly about finding item a that goes with item b like i feel most advanture games are like. i much prefer the narritive chunk to be acted out and the dice rolls you would normly make in the gamebook to be masked by game mechanics, with the ame branching story. i hope to see a lot more with good to great writing like walking dead game. the only problem i feel like that will make it not as popular is, the gamebooks really do branch off to different endings/failstates and are meant to be replayed, where the narrative aproach of walking dead wasn't about replay (though you can replay it) like a gamebook is in a way, i would still love to see a developer make a game with such branching tree's that you may not ever see 4-5 of them, but i think as a developer they can't justify making that many threads that may never get woven, on a cost/creative basis.

    sorry wrote a book, but i have always felt a lot of simple ideas like a choose our own adventure book could be done well in a visual way for video games.