Why you'll 'never lose' in SimCity
by Steve Watts, Dec 13, 2012 8:15am PSTMaxis has already detailed the unspeakable fates that can befall citizens of your SimCity, but those disasters are setbacks. You won't actually lose the game, and in fact the developer has intentionally made it impossible to lose the game. According to lead designer Stone Librande, the closest you can come to a failure state is being flat broke and buried in loans.
"In the worst case, if you run completely out of money, you can turn off all of your government buildings," Librande explained to PC Gamer. "Even if you have one zone with one house, you would start making money again and get back in the black. That's the basic idea. You'll never lose. If you get down to zero dollars, it might be very painful to recover, but it's never game over."
But then, he notes, the team realized one potential problem, very much like real life problems: debt. "When we started working on the loan system, we realized that there's one thing that could happen where you could have so much debt in loans that even turning off all your government couldn't let you recover from that debt. Then it would really be like, 'I can't play this city anymore.'" But, he says, the game still doesn't actually force you to stop playing or present a "Game Over" screen. Another city in your region, either one of your own or a friend's, could donate you the cash to bring your city back in working order. As long as you can beg, you can keep going.
Inversely, Librande noted that the game doesn't really produce a win condition either. "For a lot of players, harmony is not a desirable goal," he said. "But the basic loop of the game, from the beginning stages up through the high-density buildings, is that when your city gets really happy, it grows. It grows in density. Every time that density growth happens, it puts pressure on your city. In a way, happiness causes growth, which causes pressure, which causes collapse. Then you work to get back to happiness, and once you’re happy, it's time to grow again."
Crackdown may return with 'right team and time'
Competitive multiplayer platformer SpeedRunners announced
May 2013 NPD: Injustice wins again, 3DS dethrones Xbox
IndieCade faves from E3: Spaceteam, Towerfall, 7 Grand Steps, Perfection, Voronoid, Soundodger
E3 racing roundup: Forza 5, GT6, DriveClub, The Crew, and NFS Rivals
Thief dev answers your questions on sound, stealth, and more
NCAA Football 14 demo coming tomorrow
Civilization V: Brave New World trailer highlights World Congress
First-party games on PS4 and Xbox One to remain $59.99
IO Interactive lays off half of team, studio shifting to Hitman-only focus






Comments
SimCity lead designer Stone Librande explains why you can be down in SimCity, but never truly out.
SimCity lead designer Stone Librande explains why you can be down in SimCity, but never truly out. : Shacknews
Thread Truncated. Click to see all 47 replies.
If all the denial made by Centralia residents were a river, it might still not be enough to put this thing out!
You must be logged in to post.