How cyborgs helped Metal Gear Rising: Revengeance avoid censorship

The smoke from Metal Gear Solid 4 has cleared, but there are still traces of the Patriots project that remain scattered around the world. They re-emerge in Metal Gear Rising: Revengeance, led by a hulking cybernetic warmonger named Sundowner. Long-time MGS supporting character Raiden is the only one who stands in his way. To learn more about Raiden's character evolution, we talked to Kojima Productions' lead programmer, , and Platinum Games producer, Atsushi Inaba.

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Thanks to its unique cutting mechanic, Metal Gear Rising: Revengeance certainly leaves a lasting impression. By slicing enemies into pieces, Platinum Games' upcoming action game is one of the most violent games ever created. Certainly, that's cause for concern, especially in countries like Japan where anti-violence censorship is more commonplace.

Oddly, one way of circumventing strict restrictions on gore is to avoid violence on humans. By having players fight cyborgs exclusively, the team has figured a way to make a violent game that won't be banned in Japan.

"It did help us out with ratings and restrictions," Kojima Productions lead programmer Yuji Korekado told Shacknews. However, he says that censorship wasn't the primary reason for making Raiden fight cyborgs. "From the beginning, we always to script out that it was a battle between cyborgs... what came first was the design and the fact that we wanted to have cyborgs. Since Raiden is a cyborg, we all wanted him to fight other cyborgs with overt human capabilities and have great fights that don't restrict them to human-like conditions."

Interestingly, the first few chapters of Revengeance make sure to emphasize that the cyborgs are still human beings. Raiden cavalierly dismisses the idea of cold-bloodedly killing his opposition, noting that they chose their fate by throwing their lot in with the terrorists. However, Raiden starts to learn that war is rarely black-and-white and that the underlings he cuts through may not be the consciously evil people he originally made them out to be. Raiden starts questioning whether it's right to kill and that led me to ask what types of moral questions players could expect to ask themselves over the course of the story.

"This doesn't pertain just to Raiden, but in Raiden's case, he's fighting for his own will," Korekado explained. "All the boss characters and enemies around them have their own motives and will--why they became cyborgs and are fighting against Raiden. And after battling those bosses and enemies and hearing their ideologies, why they became cyborgs, why they're fighting, and to have Raiden think about it and compare the two, we want the players to understand both sides and make their own choices. Raiden makes his own, but we want the players to know why Raiden's doing this and why the enemy's doing this, as well."

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    December 10, 2012 12:05 PM

    Ozzie Mejia posted a new article, How cyborgs helped Metal Gear Rising: Revengeance avoid censorship.

    The smoke from Metal Gear Solid 4 has cleared, but there are still traces of the Patriots project that remain scattered around the world. They re-emerge in Metal Gear Rising: Revengeance, led by a hulking cybernetic warmonger named Sundowner. Long-time MGS supporting character Raiden is the only one who stands in his way. To learn more about Raiden's character evolution, we talked to Kojima Productions' lead programmer, , and Platinum Games producer, Atsushi Inaba.

    • reply
      December 10, 2012 12:18 PM

      This teaser wasn't changed after we edited the story. Here is the correct teaser:

      Thanks to its unique cutting mechanic, Metal Gear Rising: Revengeance certainly leaves a lasting impression. By slicing enemies into pieces, Platinum Games' upcoming action game is one of the most violent games ever created. Certainly, that's cause for concern, especially in countries like Japan where anti-violence censorship is more commonplace. Oddly, one way of circumventing strict restrictions on gore is to avoid violence on humans. By having players fight cyborgs exclusively, the team has figured a way to make a violent game that won't be banned in Japan.

    • reply
      December 10, 2012 12:26 PM

      So then, they DO know that "cyborgs" are humans with mechanical/electrical/electronic add-ons installed? What's going to spill out when you cut open a cyborg? Blood or Oil? Wires and hoses, or Veins and Intestines? Bone or Alloy Strut?
      See...Samurai Jack cut up robots. Oil and gears came out.

      • reply
        December 10, 2012 12:45 PM

        Not blood.

        MCFC electrolytes

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      December 10, 2012 12:41 PM

      Godammit, this looks stupid.

    • reply
      December 10, 2012 12:45 PM

      [deleted]

      • reply
        December 10, 2012 1:47 PM

        Never believe cracked lists.

        Their quality has taken a huge dive since fanboys of these lists started writing em.

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