Weekend Confirmed 142 - Bioshock Infinite, Far Cry 3, Guardians of Middle-earth

By Jeff Mattas, Dec 07, 2012 11:00am PST

Today's episode of Weekend Confirmed brings together Garnett Lee, Jeff Cannata, Jeff Mattas, and special guest Nikole Zivalich, and naturally, many videogames are discussed. Cannata delivers some early (and glowing) impressions of the first couple of hours of Bioshock Infinite, Far Cry 3 gets some more time in the spotlight, and the first console MOBA, Guardians of Middle-earth, gets a bit of scrutiny. Before Finishing Moves and the post-show TailGate, the crew also chats about how best to handle Weekend Confirmed's Game of the Year awards. If you've got some feedback, a preference, or some ideas about how you think it should be handled, make yourself heard in the show comments.

Weekend Confirmed Ep. 142: 12/07/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:38 - 00:15:51

    Round 1 Part 2 – 00:16:49 – 00:29:33

    Whatcha' Been Playin Part 1 - 00:30:15 - 00:58:51

    Whatcha Been Playin Part 2 00:59:24 - 01:28:33

    Listener Feedback/Front Page News - 01:29:08 - 02:05:07

    Tailgate - 02:05:53 - 02:12:18

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • A game came to mind when Jeff was discussing the idea of taking the "intro" of a game like Farcry 3 and stretching it out longer before "things get bad".

    It took me a while to put my finger on it, and it probably isn't the exact scenario Jeff had in mind, but bare with me here.

    Zelda: Ocarina of Time.

    While not exactly "care free" the first 30-40% of that game is spent running around friendly villages, riding your horse across rolling hills under a warm summer sun, talking with townspeople and princesses. Yes, you fight monsters and explore dungeons, but there is a distinct "lightness" to the mood.

    But then you travel forward in time, and everything changes. The reason I found that game so compelling when it came out is that I wanted desperately to return my world to the state it had once been in. I was attached to that world because I had spent so much time in it. It was very powerful.