Rios and Salem take plenty of fire from cartel bad guys
The town of La Puerta itself, however, is actually rather boring. Little more than a long, winding corridor of buildings with destructible cover thrown into the bargain, it's at its most interesting when the two characters are forced to split up and take different routes through the town to get to the same objective. The EA rep proudly notes that their research shows that players have more fun when they split up and eventually come back together; but in Army of Two, it doesn't feel all that organic. To be honest, it feels like it was added in from focus test feedback. And so, once again, we have a third-person shooter that seems to take itself too seriously while seemingly embracing the genre's hoary design clichés. Once again, Army of Two's main saving grace is its co-op, which is capable of being pretty fun at times. One gets the sense that if Army of Two were to actually embrace the madness that seems to be bubbling below the surface, it could be wildly entertaining. Why are Salem and Rios and the rest even fighting drug cartels anyway? Given mechanics like the Overkill mode, it feels like they should be fighting robots or something at this point. Instead, the direction that EA has opted to take is serviceable, but it feels like an odd fit in the context of Army of Two's actual gameplay. Based on the demo, it seems as if Army of Two will be far from the worst shooter ever released. Like its predecessors though, this "gritty" shooter is apt to be quickly buried by the competition when it arrives on Xbox 360 and PlayStation 3 on March 26.