
Asari crime boss Aria T'Loak teams with Shepard against Cerberus
The heart of Mass Effect is its characters, not its combat. As a means to an end, it works well enough, but what stands out most about it are the interactions with my squadmates as a sortie unfolds. I've spent tens of dozens of hours with Garrus, Mordin and Vega so I know their individual strengths and weaknesses. On this mission, those familiarities were stripped away as soon as I started. Aria barely trusts Shepard and won't allow any of the Normandy's crew besides him to step foot on the now Cerberus-controlled space station. It didn't seem like that big of a deal until the first firefight erupted. I fumbled against the Illusive Man's army because even though I maxed out a few of Aria's skills, I'd never gone into battle with her. Eventually I gained another temporary squadmate, but she too felt like a stand-in for those I knew best. This was a shame given the DLC pack's combat-heavy focus.
Returning to Omega excited me at first, but aside from the Cerberus-occupied Afterlife nightclub, there weren't many familiar sights. In Mass Effect 2, Omega felt grimy and dangerous. As I canvassed the wards looking for Archangel and later Mordin, I couldn't escape the feeling that I wasn't welcome and at any turn, I'd have had the barrel of a heavy pistol thrust against Shepard's temple. Something told me during their stay, Cerberus wasn't wasting time scrubbing the floors and tidying the place up for my liberation mission; this Omega doesn't
Also, where are my manners? Thanks for the compliment! I'm glad you enjoyed it :)
See, I didn't mind the ending. I just dislike how DLC has been implemented in the series since Mass Effect 2. That game ...
I've long enjoyed this franchise and have purchased all the DLC from day one. While I have the utmost respect for the t...