There's no way to match the scope and breadth of the full multiplayer suite seen in the most recent Modern Warfare or Black Ops games on a handheld platform; by comparison Declassified feels stripped down with a paltry five modes--Kill Confirmed, Drop Zone, free for all, team deathmatch and a team playlist that combines the objective and team modes. It most resembles Call of Duty 4, for better or for worse. The full set of weapons challenges, perks, and experience earned per-kill work as well as ever as the carrot at the end of the string that kept me coming back for more, but could wear thin as players approach their Prestige level caps. A decent selection of maps vary in size and teams are limited to four players each or eight total in free for all. Score limits tend to stay lower with matches taking around ten to minutes each, keeping the pace brisk and perfect for short play periods.
With these smaller map designs and lower player-counts, Declassified's multiplayer problems are exacerbated, though. It's not uncommon to spawn in the middle of a firefight with two or three other players, or right in front of someone running through an area like my personal favorite map Nukehouse's living room. Getting stuck in a doorway or on a piece of geometry happens quite a bit, too. There's also a problem with network connectivity. With a Type 2 NAT I couldn't connect at all, even though I haven't had any issues connecting with other games. On my home network with a wide open NAT and 6 MBPS DSL, in the time it took me to hit level eight I disconnected at least once per session toward the end of a match. The one bright spot in Declassified's multiplayer is that matchmaking works better than that of its console counterparts. Atypically for the series, I was always matched with players in my skill range. I didn't have anyone more than one level higher or lower in any of the rooms I played in. This kept the action fair and even.
Declassified represents a lot of what's wrong with the Vita as a platform: Namely, publishers using well-respected franchise names to sell mediocre or sub-par games. If you're hard up for online multiplayer on the go there aren't many other options, but your money is best kept in the bank. Declassified can't stand on its own as a worthwhile experience and sticking the Call of Duty name on the box doesn't help matters any, it makes them worse.
Spawning right in front of enemies is never a good thing