Shadowrun Returns delayed by large feature list

When Kickstarter campaigns go well and stretch goals are met, everyone is thrilled. But occasionally lost in the shuffle is what that feature creep does to a planned release date. Harebrained Schemes has found that out, pushing the release date of Shadowrun Returns back from January to sometime in May or June.

Producer Mitch Gitelman relayed the news via the company's blog that January was no longer feasible: "It might've worked for the scope of the game we originally envisioned but as our ambitions (read that "features list") grew, so did the time we needed to deliver." He also said that going from top-down view to isometric took extra work as well.

Gitelman said that he has to rein in the features to stay within the budget set out for the game, which collected more than $1.9 million when it's Kickstarter campaign concluded in late April. One feature cut was the ability to recruit your friends' characters into your game. "It's a good social feature and it pains us to cut it, but it isn't core to the fun of creating your own character and having a great Shadowrun experience," he said.

Development is about half way done, with magic, tech abilities and story being the next focus for the team.