Molyneux takes to Kickstarter for god-game Godus
by John Keefer, Nov 21, 2012 3:00pm PSTThe projects that Peter Molyneux's 22Cans are working on revolve around experiments. Curiosity involved learning what drives people to play. Molyneux's next experiment, entitled Project Godus, needs cooperation, and he has turned to Kickstarter to get it to the tune of £450,000.
Godus "blends the power, growth and scope of Populous with the detailed construction and multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovation of Black & White. The original Populous hailed from the 8-bit era but GODUS will use the most modern technology the world has to offer," the Kickstarter page explains. Molyneux himself tweeted: "Everything I am will be put into this."
Donations range from £5 backer to £5,000 "God of Gods" level, which would get a VIP pass to E3 (among other perks). The project will be developed for PC and mobile devices and is targeting a September 2013 release.
Check out the video for Molyneux's conceptual look at reinventing the god-game genre.
Candy Crush dev exploring IPO
Castle of Illusion preview: more than a repaint
Steel Diver sequel is Nintendo's first free-to-play game
Why Pikmin hasn't made the jump to handheld
Dark Souls 2 director says aim is to reduce 'tediousness'
Call of Duty: Black Ops 2 'Vengeance' DLC revealed
The Cave descends into iOS this summer
EA Sports' Ignite engine not on PC because average PCs not powerful enough
Thief video shows off 10 minutes of gameplay
Surgeon Simulator 2013 adding support for Oculus Rift and Razer Hydra




Comments
Peter Molyneux has unveiled the next step in 22Cans experiments, a Kickstarter for a god-game called Godus. This step emphasizes cooperation.
Peter Molyneux has unveiled the next step in 22Cans experiments, a Kickstarter for a god-game called Godus. This step emphasizes cooperation. : Shacknews
Thread Truncated. Click to see all 48 replies.
There is only so much money in any point in time that the kickstarter community will be ready to part with.
Every month, the same person might be willing to pledge $50-100 on one game they are looking forward to. However, in the case there there are 10 other games that month that they want just as much, it doesn't mean they will have the disposable cash to spend the same amount on all of them.
Those projects that have no other funding option lose out, because this rich dickhead is being stingy. His games are shit anyway.
You must be logged in to post.