Weekend Confirmed 140 - PlayStation All-Stars, Wii U
by Andrew Yoon, Nov 21, 2012 11:00am PSTJust in time to confirm your Thanksgiving weekend, Garnett Lee, Jeff Cannata, and Andrew Yoon are joined by Sony Santa Monica's Ariel Angelotti and Seth Killian. Our guests talk up their newly released game, PlayStation All-Stars: Battle Royale, and offer some revealing insights on how the game was made. Fighting guru Seth explains his love for smash-type games, and explains exactly why fighting games should be excited for PlayStation's brawling mash-up. Then, Andrew talks about his lengthy hands-on with Wii U, and explains how he's warming up to Nintendo's unique GamePad. We throw in some football and some Last Story in there as well, so grab some stuffing and listen to this holiday Weekend Confirmed.
Weekend Confirmed Ep. 140: 11/21/2012
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 140 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:38 - 00:24:42
Whatcha' Been Playin Part 1 - 00:26:04 - 00:56:17
Whatcha Been Playin Part 2 00:57:01 - 01:26:52
Listener Feedback/Front Page News/Finishing Moves - 01:27:36 - 02:02:11
Tailgate - 02:02:58 - 02:09:43
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Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Mattas @jeffcannata
Andrew Yoon @scxzor
Ariel Angelotti @arielotti
Seth Killian @sethkillian
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
Thread Truncated. Click to see all 5 replies.
I enjoyed Skyward Sword so much in part because of how it handled motion controls. I thought the air traversal felt excellent, if a little under-utilized. Same goes for Phantom Hourglass, and that game ended up inspiring a lot of later action adventure games on the DS.
I'd say that nearly every Zelda game that came after Link's Awakening had some kind of new core idea that made it stand out and made it feel new. Ocarina of Time's entire control scheme was a revolution for its time. They tried to do something new again with Wind Waker but fans complained that it was too different, so NIntendo gave them want they wanted -- and that basically turned out to be Twilight Princess. That's why I ask for Nintendo to just surprise us and stop worrying about what the fans are asking for, because that's when they usually succeed.
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