Weekend Confirmed 139 - X-COM, Halo 4, Assassin's Creed 3
by Jeff Mattas, Nov 16, 2012 11:00am PSTOn today's spirited episode of Weekend Confirmed, Garnett Lee and "Indie" Jeff Mattas are joined by Insomniac's James Stevenson and Marcus Beer from Invisible Walls. X-COM: Enemy Unknown gets a healthy dose of love from the crew, and the polarizing nature of Assassin's Creed 3--particularly its opening hours--gets discussed. The gaming scrutiny continues with some talk about Halo 4 and the legacy of 007, before everything gets wrapped up with Finishing Moves and the post-show TailGate.
Weekend Confirmed Ep. 139: 11/16/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:36 - 00:30:31
Whatcha' Been Playin Part 1 - 00:31:10 - 00:56:55
Whatcha Been Playin Part 2 00:57:32 - 01:29:00
Listener Feedback/Front Page News/Finishing Moves - 01:29:34 - 01:57:35
Tailgate - 01:58:17 - 02:05:55
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
It is a problem that often comes up in Superhero related properties. The easiest way to write someone like Superman is involve Kryptonite because it strips away all his powers which also strips away what makes him Superman. Instead if you consider the character and create challenges in the world that are up to that it works better.
Survival Horror is the same thing. If you take into account all the abilities and weapons of the characters properly it should be possible to make anything tense and horrific.
Dark Souls does it (beating that drum again), Garnett did you ever play it I think you would LOVE IT, it even has co-op that ads to risk / reward.
Thread Truncated. Click to see all 28 replies.
Secondly, most survival horror games, mechanically, basically ARE adventure games with horror themes. At the very least they share most of the same gameplay mechanics and even storytelling styles: exploration of creepy environments based on finding items, solving puzzles, and resource management. The difference with RE is that its themes were inspired by a combination of Japanese and American B-horror movies, that and it was redesigned around a controller. It's hard to say how much true inspiration RE may have taken from those old games, but the similarities are there. I think the comparison with the works from Frictional Games is sound.
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