Weekend Confirmed 139 - X-COM, Halo 4, Assassin's Creed 3
by Jeff Mattas, Nov 16, 2012 11:00am PSTOn today's spirited episode of Weekend Confirmed, Garnett Lee and "Indie" Jeff Mattas are joined by Insomniac's James Stevenson and Marcus Beer from Invisible Walls. X-COM: Enemy Unknown gets a healthy dose of love from the crew, and the polarizing nature of Assassin's Creed 3--particularly its opening hours--gets discussed. The gaming scrutiny continues with some talk about Halo 4 and the legacy of 007, before everything gets wrapped up with Finishing Moves and the post-show TailGate.
Weekend Confirmed Ep. 139: 11/16/2012
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 139 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:36 - 00:30:31
Whatcha' Been Playin Part 1 - 00:31:10 - 00:56:55
Whatcha Been Playin Part 2 00:57:32 - 01:29:00
Listener Feedback/Front Page News/Finishing Moves - 01:29:34 - 01:57:35
Tailgate - 01:58:17 - 02:05:55
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Marcus Beer @AnnoyedGamer
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
Oh and for that ignorance is bliss turn based strategy has been thriving for years get a clue! Valkyrie chronicles, disgaea, and literarly a hundred amazing turn based games on handheld. You'd think at least since you guys can't play multiplayer game (ie your better than that 12 year old and that's what really piss you off) you would at least single player games.
Thread Truncated. Click to see all 9 replies.
I loved Valkyria Chroicles; I wish it could be termed "thriving." Sadly, the original did not do well here. The price cut and fan call-to-arms bolstered the number somewhat but considering it was a grass-roots movement and created a 400% bump in sales the initial number had to be pretty low. 2 for PSP was also good but really tanked on sales, and we know the result; 3 didn't even get localized.
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